Run start/Run end
3 years ago
England

Hello! I'm planning on doing a run for this game, but I would like to know exactly when the run should start and when the run should end, since it's not made entirely clear in the rules.

HoMM2 and Homm3 are consistent in that the run ends when the last dialogue box of the campaign closes, so I can assume the same would apply here- and we don't have to count, for example, the ending cutscene/reaching the high scores table. However, HoMM2 starts from when "Campaign" is clicked, and HoMM3 starts from when "Begin" is clicked (this game's equivalent would be closing the description of Gateway after choosing your lord). I believe the knight run by Septimus1993 chooses similarly to HoMM2 but I thought it would be best to check.

Where should I start the timer?

Massachusetts, USA

Hi, I believe the run should start when 'Okay' is clicked after choosing the campaign. HoMM 2 starts after the 'Campaign' button due to being able to choose which side to start on; HoMM 3 starts before the first map of campaign due to community agreement (as in start the timer where everyone else started), and that ruling isn't that strict anyways. Though now that I think about it, all cutscenes for both games are (technically) in runs as they require user input to skip. HoMM 1 has none, so it should be fine after the 'Okay' button in the main menu.

I'll update the rules; this game hasn't really been active at all, so I've never thought of this. And I just noticed there weren't rules written in the first place. Oops.

Edited by the author 3 years ago
England

Alright, thanks for the clarification and response :)