Audio In Speed Run
6 years ago
New Mexico, USA

I see a lot of videos of speed runs and people say that I must have sound in speed runs to prove I am not splicing segments. Will my runs not be accepted if I don't have in-game audio with it?

Switzerland

Usually it's not a problem but audio helps a lot when people accuse you of cheating so if it's somehow possible to record audio, then do it If it's not possible, ask the in the games forum/discord if they would accept it

607 and ZenicReverie like this
Québec

"Why would you not want to include audio?"

In some game, the audio get repetitive real fast. Like really really fast when the game only have one song the whole time. So maybe he just want to listen to some song while the audio is muted

Oxknifer likes this
Germany

"Why would you not want to include audio?"

Because contentID. Even in-game music can get flagged, which at least means your video gets de-monetized or you have to remove/overlay the audio in question. Twitch automutes VODs, youtube might even have to block it entirely. Also because distraction.

Klagarn likes this
Germany

" You're far less likely to get your video muted for using in-game audio, than listening to label music because the games audio gets repetitive, as an example."

I started speedrunning 2 days ago. I don't know about twitch muting because I don't upload to twitch, but literally my first VOD on youtube got immediately flagged for in-game music, which is not label music either. The game is old as balls, Zero Hour, which came out in 2003. So yeah. Not that unlikely, it would seem.

Germany

Flagged means Content-ID'd. On Youtube you have several choices how to proceed. The rights owner chose to play ads and monetize the video himself; he could also choose to mute or block the video, which has increasingly severe consequences for the creator. As the video creator, I could then in any case dispute the flag and, depending on the type of action the rights owner chose, mute or replace the audio, or accept the consequences of the flagging.

In my case, I just accepted the de-monetization because I don't plan to earn money through this and it's the least amount of work while still leaving the video up and untouched and without further negative consequences for me, but if someone did have enough views on his/her videos to matter financially, that could be a real issue.

Edited by the author 6 years ago
United States

If your video gets muted for copyright music they actually have features on youtube to remove just the copyright music and leave game sounds intact, kind of useful if you have a recording that doesn't have audio split up or what ever.

Edited by the author 6 years ago
New Mexico, USA

The game I'm speed running is Mean Bean Machine and after the first boss I notice OBS had "Desktop audio muted" so even if I turn it back on it wouldn't count?

Sweden

Skyner it's gonna depend on what the mods of the game think, basically. Audio is more important in some games than others, and it's gonna get more important the better your time is. It's pretty common for games to have a lower evidence requirement for slower times, so that people don't have to faff around too much just trying out the game. Also depends on how well known the game is, you need frame and input data for top SMB1 times just cause it's so much prestige involved

So yeah, try asking in the game's forum, and see if the rules can be made more specific. You could even write that when you submit the run, something like "sorry if game audio is important, I understand if you reject this and I'll include it next time" or something :)

607, oddtom, and MelonSlice like this
North Carolina, USA

Almost no one is going to download your vod audio and analyze the waveforms. As long as your run looks legit and you're not posting a top 5-10 level time in a game with over 25 people on the board for your first run it will be ok.

Valhalla

I often record my runs locally. When listening to music on stream I'll mute Amarec via windows. Amarec still captures the audio, and I can play whatever I want over top of it.

If you're running PC games or emulated games, not sure if there is a similar solution.

Worth noting that if you decide to play music over your game play, assuming you would do that, if you were to upload the vod to say, youtube, you potentially run the risk of your vod being blocked in a mod's country do to copyright shenanigans. Unlikely situation I think, but I've had to reject runs before due to their vods being inaccessible.

Klagarn likes this
Scotland

from time to time I intentionally replace ingame audio with "label" music in post, for WRs and such, luckily all the labels I use are pretty chill about it, and my channel isn't eligible for revenue anyway so that isn't an issue. Also I do keep an unedited copy of the video in case of anything.

The audio of my speedruns is only the audio of the game, because I don't know what to put for the sound of my videos.

Edited by the author 6 years ago
Texas, USA

Here's what I tell everyone in the mobile speedrunning community: Audio is required for a few reasons:

  • main reason: It allows us to check for splicing to detect cheating. For instance, we were able to detect a fake run in cat bird using audio and visual cues.
  • It's a speedrunning standard (most speedruns have audio).
  • If everyone follows the same rules, nobody gets confused.
  • Entertainment value.
  • Audio recording is very easy on mobile, so there's no reason not to do it. (The mobile speedrunning discord has a huge resource list we give to new runners)

Same for web and PC games, audio is very easy to record with the right resources. The only times I've changed rules for audio involve player specific issues (old phone models, only time to record is in public spaces). As for console games, my opinion is that audio should be recorded. I'm not sure how easy it is to do, so I don't mod those games.

Just my point of view

On the consoles:

The basic recording on PlayStation 4 records the sound of games (don't go to the home screen when you record, otherwise it will cut/stop recording).

A friend told me it's the same as PlayStation 4 for Xbox 360 and Xbox One (a confirmation would be good).

For recording on PlayStation 3, you must have the little magic box that captures your screen (Elgato if I'm right).

If you make a live by having a bad internet connection, the audio and the image will be very unstable. Leaving several gameplay impossible to see. And thus increase the chances that the run will be refused.

So, if the video does not have sound, or if the audio is different from the usual audio, it's because it was published voluntarily in edition/before the video.

PS: I don't know how it works for portable consoles (PlayStation Vita, PlayStation Portable, Wii U, Nintendo DS, etc...), so I only stick to that.

Good day

:)