At some levels such as level 2 and level 7, some people will maybe try to abuse the checkpoints since when you restart on the checkpoint the time goes back to the time it was when you got the checkpoint, this will probably lead to players restarting on the checkpoint again and again to get a good time (and sorry for bad English)
Good point, what do you think we should do?
Personally, I think checkpoints are useful for really hard 100% levels. There are a few levels where it may take more than one try to get the triangle and not die.
I think we can allow checkpoint abuse for now because the ultimate goal is lowest in-game time. However, if you're good enough, you shouldn't have to spend over 2 or 3 resets on a single checkpoint ;))
Also, if we start banning checkpoint abuse, it might be hard to draw the line between using the checkpoint fairly off of a death or abusing it
On a similar note, Kkntucara just used checkpoints to cut down on my record by 20 seconds: Level 9: Any% in 0m 07s 700ms* by Kkntucara - "The timer doesnt start until you make the first move after you spawn at the beginning/checkpoint, but the squares are always moving"
I think we should all agree that checkpoint strats will be a main focus of Individual Level times :))))
I'd prefer the 2 seperate categories, though I know it'll make the IL leaderboards a mess unless we do it a la cat bird category split