Using User-Defined variables for showing Units Lost
3 years ago
Louisiana, USA

I want to show "Units Lost" on my leaderboards.

  • I have the variable already set (and it already shows as a column header),
  • I have already set the variable to "User Defined" so that they can input a custom (numerical) value for number of units they lost in a fighting mission (for a RTS game).

The problem is, when they (or I) input a value for a variable in the drop-down in the run submission form, it literally stores the value under the variable in the EDIT GAME - VARIABLES menu.

That was unexpected, but the bigger problem is that the drop-down list shows all previous inputted custom values (in the order that they appear in the EDIT GAME - VARIABLES menu). When the next user goes to input a user defined value for the variable, "Units Lost", they see this (unordered) list of numerical values.

Question: Is there there a way that the values they input is just associated with the individual run (as it should be . . . not globally saved for "reuse"?), or do I have to just manually sort these inputted custom values under the variable as they come in? (Or settling with putting in some predefined inequality values like {unspecified, 0, < 10, <30, < 100, 100, > 300, > 1000, > 3000, etc} and have them select which one applies?

Or is there a entirely different way to document game stats like units lost besides variables (again, this is for displaying such stats on the leaderboard)?

Thanks!

Edited by the author 3 years ago
Oreo321 and Quivico like this
Italy

You have to order them manually or pre-select some values. I usually just order them and people can add a new value if they don't find the right one. There's no other way around as of now.

Oreo321 and cmowla like this