What website should be the standard for SMC speedrunning?
5 years ago
Chile

Hi I wanted to open up discussion about which website should be the standard for speedrunning I currently am doing my runs at some strange website called http://mariocombat.info/ I wanted to know if anyone else used other websites An interesting thing to note is that with the (now taken down) new world record, there was a wall that the runner clipped through that I myself could not find I don't know if this is a sort of version difference or a result of the doctoring. This made me ask the question of whether or not we should find a standard site to do all our speedrunning in, and I wanted to bring this question up to the 3 people still playing this game. thanks

Oops, I had looked at the guy's other run and had gotten mixed up. Yeah, you can certainly use a tab-switch to clip into the wall in level 2 and end up on the ceiling. I remember deciding against that path when planning my run.

If we can find differences in the game as it appears on different sites I certainly agree that we would need to decide on a standard, but no differences have come to my attention so far; I suppose that only one version of the game has been released. If a "definitive" link is necessary, I'd suggest https://www.newgrounds.com/portal/view/471144

On the subject of differences in the game, it is worth keeping in mind that different browsers and flash plugins may have different behaviors---especially concerning the tab-switching gimmick. For example, I haven't been able to use tab-switching tech on Firefox 16.0.1. It has also been suggested on this forum that clips are sometimes easier to make when the system is lagging. I think that sounds very plausible.

When I did my run way back when, I downloaded the flash object and embedded it on an empty page to avoid distractions and speed up resetting. As an entertaining aside, I discovered that the game will happily draw outside of its usual container range. Ever wonder what's going on in level 4? https://i.imgur.com/eIDa8gB.gif Presumably, "elevator skip" is due to the koopas clipping through their boxes and falling sufficiently far down to trigger the level end.

Edited by the author 5 years ago