I'm making a tas and 2 piranha plants are in my way that I've never seen in any run. Is it framerules or RNG?
Things despawn because there are too many things on screen, afaik RNG and framerules have nothing to do with despawning. Also I think Mars02 is right.
this might be incorrect but i'm pretty sure every single pipe is programmed to have a piranha plant in it, with the exception of 1-1.
so if there's no piranha, you despawned it in your RTAs and just need to implement that into your TASes
I think that does have to do with frame rules, but I'm not 100% sure. I do think I saw someone say it is, so I'm like 99% sure, but idk.
Bullet bills depend on what framerule you arrive in the level, how fast you get through the level, what enemies you bop etc.
Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.
- The run's full session must be included in the submission description.
- For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input