SuperTuxKart Addons General Discussion
4 years ago
United States

Theodore pointed out that one of the eggs in Canyon 42 is impossible to get on intermediate mode. Do you think this problem is worth fixing (since there are no speedruns yet, no harm done)?

theodorepringle likes this
Switzerland

If it is possible in at least one Difficulty, we can let this as is. Even if it was the only Difficulty, it would be like there were no Egg Hunt... Unless you want to have separate categories for the different Egg Hunts (but then it will become pretty hard to manage Lol; we would need to add the Difficulty variable everywhere only to support the different Egg Hunt locations, and in the main game I would suggest to remove the Difficulty variable...). I think that we should stick to "Fastest possible Egg Hunt, any difficulty considered", and then if it is impossible in one Difficulty we just discard it :p

However, one thing that could be done if you are motivated is to create yourself Egg Hunts for missing tracks :p We could then include them in the Mod! In this case I would let you fix this Canyon42 Egg (I am not really motivated to find good locations for Eggs myself Lol)

Edited by the author 4 years ago
Andet and theodorepringle like this
Switzerland

Added 2 more changes in the Addons Mod: the 3 digits timer everywhere and the "Show everyone's items with the left characters icons" feature. If you already downloaded the code, don't forget to update :D ! For ILs, we could discuss whether we should use the time next to the icon or the one in the finish screen like for the main game, as the former is based on the number of Ticks (like for the Egg Hunts) and should be the most consistent one with 3 digits.

Andet and theodorepringle like this
United States

I'm still a fan with using the time we use on normal STK for consistency, but I can go either way. I haven't compiled the mod yet but are you saying that on Story Mode, egg locations are always in the SuperTux location regardless of difficulty? If thid the case, then we could definitely leave as is.

Alayan and Fouks like this
Switzerland

I did not thought about the fact that we cannot do the Story Mode Challenge in Intermediate in this case (no, the matching Difficulty Eggs will be loaded)... Now for me it is not really a big deal either, but if you really want I can remove this (-28.08, -11.34, 93.78) Egg stuck in the Ufo anyway

It is like the Impossible Coin or the Mystery Goomba in Mario 64 Lol Who knows if there is actually a way to get it :D

Edited by the author 4 years ago
Andet and theodorepringle like this
United States

I'm having some problems with compiling it (I'm not sure but I think the issue is with Wiiuse), so if I don't get to streaming it this weekend, hopefully I'll have it working by next weekend. Maybe I'll try compiling normal STK to see if that still works.

Switzerland

Oh no, I was stalking your channel and really looking forward to seeing your runs using the Mod :p ! But if you can compile the Timer Mod, then you can definitively compile the Addons Mod. There are only very minor changes in the code (and I did not touch WiiUse or anything controller related at all), every other change is in the Assets.

Also Theodore Pringle did the Bovine Barnyard run without the Mod, I wonder if he also has trouble compiling...

Andet and theodorepringle like this

I haven't tried to compile it yet, I just did it without the mod because Andet had already ran it and didn't use the mod either.

Andet likes this
United States

I have Monday and Tuesday off so maybe if I'll still have time to do runs if I can compile it, we'll see. Yeah I don't think the errors I'm getting have to do with your mod, but I've compiled STK before so I'm not sure what's going on lol.

Limousin, France

I think you should add animtrack (seriously), it's one of the most challenged add-ons

Switzerland

The aim is still to have "well formed" tracks, where anyone could play it at least casually and with Ais being able to drive normally on it and multiplayer being possible... Unless more people express in this topic interest to include this track, I am not going to add it to the Mod.

Edited by the author 4 years ago
Wax-stk and theodorepringle like this
Limousin, France

I wasn't talking about adding it to the add-on story mode (except maybe a lap in time trial), just in the level leaderboard. And you can see Fouks, that it's one of the 3 most played add-ons with "Bovine Barnyard" and "Green Valley" and I have a new record that I just published. However, I recognize that the track isn't "clean", but the concept is inventive.

Switzerland

Let's put it in another way: would you imagine Animtrack to be in the official Stk as Standard Track? Stk Addons should be seen as what Stk could have been if Devs had chosen other tracks (though of course as they are only Addons, their quality is in general slightly lower than the Official Tracks).

I don't have anything against this track personally, but also don't think that it should belong to this Mod and Leaderboard, even only as IL. But you are free to create another Mod including only the most exotic Stk Addons (and enough of them) and open your own Subgame :p !

Edited by the author 4 years ago
theodorepringle and Wax-stk like this
Limousin, France

Okay, I don't insist, but with the argument "a track that could be included in the standard game", I don't see how Nostalgia which is 2x longer than Black Forest and where you can go underneath the pyramid is more credible :P lol.

theodorepringle likes this

Animtrack should not be added, in view of the following considerations (in addition to what Fouks has said above):

  1. The graphics are awful.
  2. The track has numerous bugs. The rescue is broken, there seems to be a slowdown in one part, restarting after the lava has filled up doesn't work correctly, and the floating timer doesn't reset properly.
  3. There is only one checkline, which means that a checkline exploit is possible (Andet has already pointed this out somewhere).
  4. From a speedrunning perspective it's very problematic that almost the entire run is dependent on cycles. In certain sections it doesn't help at all to be fast, because it's necessary to wait for the moving obstacles to get out of the way anyway. The only part of the run that really makes a difference is the last 20 seconds. In every main game track and all of the add-ons here, it's good to be as fast as possible, while in this one it's more about being fast enough to not be a cycle slower.
  5. It's really not very interesting, and certainly not even close to being "the hardest track in STK ever" as claimed in the description. The track is linear, so there are no difficult turns anywhere. The road is wide enough such that getting skids, if even necessary, is easy. The main difficulty is supposed to be avoiding the obstacles, though they follow a predictable pattern so that's fairly easy as well. It's not particularly skillful to run compared to almost any other track listed here.

I don't like Nostalgia very much either. It looks ugly, the accelerators in the tunnel don't work very well, it has some unintended shortcuts (and one of those has just been patched, meaning that Andet's run is no longer valid for the current version of the track, which is another problem), and three laps in time trials is too long. Since Subsea was removed just for having a similar problem with an accelerator I think that it would be fair if Nostalgia were also removed.

Edited by the author 4 years ago
Wax-stk and Fouks like this
Switzerland

Wow, I did not think nor notice that Nostalgia was that broken, and actually liked the concept of merging the original tracks from the very first versions of Stk; if one fixed the skips, and maybe the graphics (though to me the somewhat ugly graphics is normal and goes well with the "vintage track" theme), it would be a decent track; I would rather have this than Minigolf... But if there is a consensus, I can remove it from the Mod. Or update to patched version, but as said multiple times, updating tracks should not happen... Though of course we can be flexible and do this anyway at the cost of removing the current Nostalgia submissions. So far I don't know anyone else using successfully the Mod so until then we could basically change anything... Or we can keep things as they are now and run the broken version anyway (and bring the 0.9.3 nostalgia Lol).

Else hopefully you are now convinced with what Theodore just wrote, Wax :p

Wax-stk, theodorepringle, and Andet like this
United States

I think since no one has run the game yet an update would be fine, but before it's updated there are a few things I want to discuss (maybe layer today) when I get the chance. Maybe we could discuss on Discord?

theodorepringle likes this
Switzerland

As you know I am kinda Discord allergic and might eventually delete my account there (I already disabled it) so just discuss there and tell me here everything you want to see in the Mod, and I will be glad to make the changes once for all (but after this there should really not be any track and gameplay update until next major Mod version). I am basically fine with everything, the most important is that there has to be someone else that manages to compile and run the Mod...

Edited by the author 4 years ago
theodorepringle likes this
United States

Here were the changes, which are still open to discussion if needed:

Replace Nostalgia and Shiny Suburbs with Frozen Drive and Beam Runner (Frozen Drive, like Beam Runner, is only available on the forums, and I can get you a link).

Blackhill Mansion can be the egg hunt track and Canyon 42 can be a reverse track.

Perhaps the mod could be made so that compiling is not needed? I don't know if this would be doable or what requires coding.

If you're up for it and have experience in Blender, the Subsea track could be fixed since it is a nice ttack. But it's up to you whether you want to/have timeto fix it or not.

Theodore can let me know if I'm missing anything important. ;)

Switzerland

I don't really know 3D modeling much and have no experience in track making, and I would likely not have time to learn more about this, sorry :p

I could make a version without compiling, but then there will be no Egg Hunt in the Story Mode, the game will use the same folder as your current binary to store stuffs like high scores and challenge completion data (so you would need to backup and restore each time you change the game), and SuperTux is not immediately available (which would somewhat annoy me). And of course no 3 digits timer everywhere nor items icons.

Edited by the author 4 years ago
Andet likes this
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