Useful strats from abusing physics
9 years ago
Cambridgeshire, England

This thread will be in HP2 as well, HP2 strats can go there.

For clarity, abusable physics include:

  • Clipping through ledges due to increased dropspeed from an angled jump (e.g. in the lava-cave before the Puffskeins, you can jump from a high ledge down to the first ledge where the lava is and clip through)
  • Using models at the edge of ledges to proxy with (see Stand Where I Point skip in HP2)
  • Using acute angles between models and/or walls to move into a wall (see below)
  • Extra speed from stair banisters (e.g. at the beginning of the game, where you jump across banisters for a fast jump)

So far, HP1's useful physics strats include a useful acute angle strat which is here: https://www.youtube.com/watch?v=a8O-bOeKk as well as the stair banister strat mentioned above.

There have been finds for the physics that are not (yet) useful:

  • The lavaledge clip mentioned above can lead to an OoB if you stop moving before you clip, then you'll fall until you hit what seems to be a reloaded map with no textures. If you hit certain 'walls' in the reloaded map, you'll zip straight up to where that wall is in the original map.
  • If you go to the Verdimillious room before 4-Eyes before you've learnt Verdimillious, there'll be a girl near the doorway who says she ought to go to Defence class. You can grab the ledge where she's standing by jumping near it, and her model can push you (proxy) off the ledge, giving you a boost in your jump, or, to steal terms from HP1PC, a superjump. I've almost made it to the ledge on the left where there are secrets, which could help lead to 4-Eyes as there is a jump to the further ledge, but the jump to the left-hand ledge is either really precise or impossible. If this is possible, this could save up to 7 minutes, and might be its own category (or just variable).

Post anything you've found here! TriHard

Cambridgeshire, England

Also, you can get zipped out of WingLev objects if you drop them on top of you.

Cambridgeshire, England

UglierGoblin found this thing. "by holding down a cast and hitting tier 3 you make yourself unable to climb, and from what I can tell as long as a ledge is low enough and has a protruding corner you can "cast walk" against the corner to force yourself up and it makes you jump"

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