Framerate Cap for RE3R Discussion
4 years ago
Florida, USA

Genuine question, but if I were, in theory, able to get proper load removal working some how, would you runners that would be 60 FPS be happy with RTA with load removal? Or would there still be something to complain about?

That probably sounds more passive aggressive than I intend, I just want a straight answer before I continue going bonkers trying to find a solution to this that makes most people happy.

the_frasco and hazeblade like this
Ohio, USA

If some of you guys and gals are struggling to record/stream while playing at variable frame rates, it would be good to switch your encoding to NVENC (New). The Turing architure is supported on NVIDIA 1650 and up. If you’re lucky enough to have one of these NVIDIA GPUs, there is a chip inside of them dedicated for encoding. Might as well use it.

Martinique

The normal GTX 1650's NVENC is Volta, not Turing, it only begins with the GTX 1650 Super and above. Though yes, streaming + recording should still be handled fairly easily, just (much, depending) less efficiently. In case that matters, I have an RTX 2060.

Edited by the author 4 years ago
France

I really like the idea, but maybe it will be too confusing to have too much FPS categories. 60 is what we usually get on streams/records, so i don't think we need a 60+ category, but i might be wrong since i never tried 120fps with a 144hz monitor.

I just don't really want to see 6 identical (on routing) world records for any% just because of fps that exactly look the same but with seconds of difference

Colorado, USA

I kind of lean toward doing RTA with load removal if it's possible to get working @CursedToast . I think with how the IGT works in RE3 the run is going to do some things that are counter intuitive to a speedrun.

For example, slowly walking to the firetruck listening to a call with Carlos after Nemesis1 because you can get all the way to the ladder without moving the IGT while in RTA you would skip the dialogue to run at full speed. Also somewhat related the issue of pausing that I've seen come up in the RE2R forum wouldn't be an issue if we are timing by RTA. If the clock is still running in pause you can't abuse it.

I'm not entirely familiar with how the series has been timed as a whole in the past, so if IGT has been the go to for a long while now then it might not be worth the effort to rig up a load removal.

Germany

@NuZ 120 is the standard nowadays. 60 fps is super outdated for pc players. Im happy with the decision :)

the_frasco likes this
Rhône-Alpes, France

IMO the standard is now 120 fps. It's kind of arbitary but it was the main category in RE2R. Personnaly i'm not a professional streamer. I like the idea of multiple category as in RE2R. Yes there's a lot of category, a lot are not as competitive as 120fps Pc version, but at least anybody can be playing with his "means". I can't run consistenly RE2R with 120 fps, but who cares ? I like the idea of anybody can run the game, but if you want to be competitive, you have to take the time to be it, and also provide yourself the means to (a good pc for example).

This a good things to separate versions/fps. Maybe you can't be in the most competitve section, but at least in yours, you play with equality with others runners.

Take a look at Code Veronica X, there is not a lot of category, GC, PS3 are in the same category with a huge advantage to player on the Japan PS3 version, who can be a version that take time to get. So IMO a lot of category can be a mess, but it's also a chance

trashcat178 likes this
France

Many might think 120 is now and 60 is outdated. This. Is. Not. The. Case. Remember that you have to reccord the game, and to make it more attractive you can't lower all graphics and put 50% quality because it looks ugly. You also have to put a high bitrate since camera moves everywhere. I definitly can't record if i don't lower everything to keep my bitrate around 2700 to get a good quality. And even after that my fps still drops to 50 time to time. Like someone said, speedrunning MUST be accessible to everyone. You can't consider taking 120 as a norm since most of us can't play + record/stream at 120fps, and a large majority of us still have 60hz monitors. Don't make this run a pay to win. I want to see the best of us shine no matter the price of his setup.

Pingowingum, NuZ, and trashcat178 like this
Rhône-Alpes, France

What i mean by standard and the main category, it's that is of the category where the game is run the faster and where there's a lot of different runners on it.

"Speedrunning should be fun, easy and not complicated to start with and a high skill gap. Look at Celeste, RE4, RE2, RE3 and Remake hd"

Of course, totally agree. And this is why it's important for me to have multiple/separate categories.

I'm not sur i get what's exactly your point. Setting the 60 fps as the main category ?

Rio Grande do Sul, Brazil

As someone who was very excited to start speedrunning for their very first time, I have to say that it is extremely discouraging to see this kind of decision. I don't have money to afford for an upgrade to my rig atm, and I can't run the game past 75+ FPS.

To be 100% honest, I DO understand that 120fps may be a common thing for most people that do PC gaming these days, and ALSO that people want the leaderboards to be less clutered/more competitive (with less players spread across different categories), but PERSONALLY this is a decision that makes me both sad and unable to compete. :(

Edited by the author 4 years ago
Pingowingum, vinev and 4 others like this
Valhalla

@SauceDallas93 Yes, 60 & variable (120) just like Remake and loooots of games here. Remake 1 & 3 is awesome speedgames but i have my fears that this gonna be just as toxic and only streamers friendly as Remake 2 and lots of comments from mods like ”meme runs” etc. And have no active runners in 5years

Edited by the author 4 years ago
France

I don't even know, because maybe i'm wrong and the vast majority can't record a good looking game above 30fps, we really have to question ourselves on what we want for this game. Personnally i want a lot LOT of runners since it's the best way to have a living community, and more chance to find new skips and new technics. I think the main category should be either 30 or 60fps. And higher framerate as side category where we just want the best time ever possible for the game (why not an unlimited fps side category where expensive setups can produce runs 5min under the main category, litterally breaking the limits of the game).

I want a huge community for this game since it's really easy and intuitive to run, and probably a lot of new runners that have never speedrun before give it a try with this one.

Pingowingum, excel86j and 2 others like this
Germany

There are valid points on both sides as we all just try to apply common sense. I know we are only talking about seconds, but the difference exists anyway, as the first post clearly shows. So it would feel kinda "unfair" if people with low specs had to run on 120fps category while only getting half the FPS at most. In my first post i only wanted to state my honest opinion on the topic and then people said i should stop "crying for categories" and someone even called this a "crisis" which should be killed off before it gets too "dramatic". I thought this topic exists to discuss our opinions on the matter :/? So far it feels like most people just suggest low-spec runners should get better PCs because that would be the standard these days, totally ignoring that not everyone has so much money to even afford that. I totally get your point, don't get me wrong - but the thing is i can really only afford a dual-core processor with 3,5GHz and hyperthreading + a Geforce 1050ti-mini GPU. This setup is so bad that i had to streamline my whole system to get this game running in a semi-stable state. RE3r and RE2r are the only games i ever did speedruns on, and i really love submitting/comparing my times and runs with all the other runners, which should be what this community is about right? Also, all the other games i play run fine on my system, so i couldn't even justify to get an upgrade just for this game/speedrun. Sorry if this is considered causing "drama" or a "crisis". But thank you for actually making this an open discussion and thanks that you don't just force some rules upon us or lock the topic (which i would even understand because someone above me was pretty harsh actually, not dropping any name tho).

Tl;dr: not saying that we should have 60FPS as main category, i'd just like to have both, 60 and 120.

Edited by the author 4 years ago
Tequils, Sefex and 2 others like this
Rhône-Alpes, France

Isn't RE1R mixed 120 and 60 fps ? It's the game that make me start speedrunning few weeks ago, played it 120 cause the game doesn't really need huge config but it seems that was 60fps run on the board (Carci for example)

Valhalla

@SauceDallas93 Yeah on the same lb so everyone run variable or use filters. It says variable (120) but no limits as the rules say :) WR is with a controller, thats impressive

But the game has less zed rng and so on with stable 60 so good no dmg runners like Carsinogen also play on 60. Toast is a realy good runner to and he plays on variable. I can def. Recommend that game. One of my 3 favorite games of all time

Edited by the author 4 years ago
Rio Grande do Sul, Brazil

@SauceDallas93 I think that would be a sensible solution, however, doesn't that add its own set of problems too? You'd be able to submit your runs, sure, but now you're technically "capped" a few seconds behind people that are running at higher framerates (which in turn would mean that you're competing against people you can't really beat, considering the "most optimal run" kind of scenario).

I could be saying silly stuff, but I don't think its really good to mix different FPS's into one single category, unless its 100% certain that framerate doesn't affect anything else besides the timeloss in cutscenes, as mentioned in the very first post of this thread. I say that because if it is a consistent difference we could just find a way to re-time runs, according to the FPS of the player, to compensate the differences across the board.

Edited by the author 4 years ago
Rhône-Alpes, France

Yes Nuz, totally agree, RE1R is my favorite game, and it's a damn pleasure to speed it, also it don't need a huge config and that's a good thing.

I take a second shot to read again the thread. I guess i've miss some points.

It's hard to stand for a choice, a lot of arguments on the two side. I like the idea of multiple categories, but it's true that is a mess (got 3 notification on WR on RE2R by day lol, everytime i'm like "wtf is this category again ?"), it's true that a leaderboard like the RE1R one is more clean.

The good thing IMO is that for now, at least there is not real gameplay differents between the fps you run. The knife's thing is RE2R, even if it need practises and this was a little bit more complicated than just spam the boss, was completely a fucked up thing for me

Tequils likes this
France

Agreed , it's a mess when there're too many categories for any%. I think we could at least do 2 leader boards. And it should be 30 fps and 60fps or 60fps and 120fps. I would prefer the 30/60 just because we would get more runners, more streams, more epic moments, more discoveries etc.. And like many said, the difference is only on cinematics , the route will be the same so i prefer having more runners with little bit worse time than less runners with better times.

Edited by the author 4 years ago
Netherlands

Might also be worth looking into tracking a modified version of IGT that negates the framerate influences while still retaining most of the IGT behavior. But that would require some in-depth knowledge on how exactly IGT is influenced by FPS and it would need capable people who know exactly how the timer in RE2R and RE3 behaves and what values cause that behavior. After all of that, you'd still need to cap the frame rate, and it's IGT band-aiding but if loadless real-time is as little of a solution as just using IGT on its own, then you could discuss modifying IGT in a way that makes it fair for everyone, as IGT on its own isn't a bad tracking method per se. It's just that its easily influenced by factors like these.

Now before you comment with "but that is game modification". It's not. When custom IGT is tracked, raw IGT itself isn't modified in-game. The script/formula that negates the timer discrepencies caused by frame rate is ideally part of a LiveSplit plugin, only reading out raw in-game time from the game's memory, processing this through the formula and only outputting the modified game time on the onscreen LiveSplit timer while still retaining the actual "raw IGT" in game. Either way, something to consider perhaps.

Whatever is decided, great job from the mods taking this seriously and good job on the civil responses so far. Keep it up.

Edited by the author 4 years ago
the_frasco and zgl like this
United States

Just going to comment to a couple of things.

First, none of the rules are set. Nothing is definite at this time. Comments that are being made here and on the discord are being taken into account seriously, to the end that there has been very heated but healthy debate about this issue by the mod team. Options ARE being looked at, conventional and unconventional. The OP for this thread was the initial plan, but it isn’t a stone tablet that can’t be changed. I promise, we are not resting on that 120fps plan with absolutely no chance of a change. As a whole, not a single one of us are happy with the unfortunate predicament that the game has presented us. We will continue to take the feedback from this thread and from the discord.

To the comments asking about a 30fps category: I am a console runner, but I have a PC that was considered mid range when I got the parts for it a couple years ago. My specs for my PC are basically the minimum specs listed for the game. I can not hit 120fps consistently. I can maintain 60fps consistently without making my graphics suffer much using a PC that is at the minimum specs for the game. While the discussion for a lowered frame rate category is one of the many options being looked at, 30fps would likely not be the target for that if it were to become the option due to the fact that the game running on a minimum spec’d PC can run 60fps consistently while recording and streaming. I understand that there will be people that are unable to reach 60fps, but I’d be pressed to ask for understanding for a 60fps minimum when the game is 100% capable of being run at 60fps while recording and streaming on a minimum spec’d machine and when we are on the edge of a console generation that is taking us into a targeted 120fps at 4K, which is only a few months away.

Again, we are looking at options, some that have been commented on here as well as some that have worked for other games with similar issues to what we have happening. Please continue to give your feedback and thoughts and thank you for any feedback you have given already!

the_frasco and Daravae like this