I wanted to share my method of verifying runs. It involves downloading videos from YouTube or Twitch (in 720p60 if it exists, otherwise 360p), then having the framerate and current frame number printed on each frame of the video. Then it's a matter of using frame advance in a video player to pinpoint the exact frames for start and end.
https://gist.github.com/slashinfty/d5e449a8aaed4ea6f1c5488d1752ac98
This is written for Linux by default, but I have instructions for Windows in a comment on there.
This is another great frame timer for YouTube videos: https://mattbraddock.com/yt-frame-timer/
And Matt Braddock's frame timer is based on the original retimer: https://github.com/Slush0Puppy/retime
I am the developer of the yt-frame-timer, heh.
And yes, I created it because Slush0Puppy's is geared towards Windows (with a bundled .exe), and I wanted an easy online tool (and simple project for my own fulfillment).
You could also just use frame advance in Youtube and save yourself the trouble of the download.
If only there was an easier way to retime Twitch runs down to the frame. I don't know of any at least.
@Lieutenant_Boo and you can use the yt-frame-timer with that. I like seeing individual frame numbers, and don't mind letting things download in the background (plus my script deletes previous downloads when you prompt a new one).
Simply providing options.
@AlexisDR that's part of the reason I made this little script, because I can download Twitch videos.
Youtube frame timer is down now it says 404 error etc. Can anyone tell me why because the game I verify has kind of been really popular lately and I am overloaded with runs to verify.
Looks like it's just the URL that has changed. You can find it here now https://slashinfty.github.io/yt-frame-timer/