Beta19 has been released; changes to categories
5 years ago
Uusimaa, Finland

RimWorld version Beta19 has been released by Ludeon.

Because there are have been lots of assorted changes, I have moved the old Escape runs into a Misc category and created a new category for Beta19 escape runs.

The most important difference that comes to my mind is that Advanced components must now be built on a different bench. This affects at least build% runs. There is also a way to explicitly request a AI Core quest now.

The integration of allow-tool into the game should also affect other categories a bit, but for now I have not separated the runs for different versions in those categories. I suspect the Craft-oriented challenges may need to be separated, because the work amount for at least some craft/build tasks were changed radically.

Input and critical analysis is appreciated.

A link to the official release notice: https://ludeon.com/blog/2018/08/rimworld-beta-19-released/

Edited by the author 5 years ago
Uusimaa, Finland

I changed some category rules in a minor way today. List of changes:

— “Artisan belonging to your colony” was changed into “artisan working for your colony”. This affects the sculpture & hat runs. Reason: Enabling an option for a possible future where prisoners or visitors may do labor for your colony. Loots, purchases and gifts from heaven are still banned for the category-fulfilling item, as are mods.

— “Prisoners may belong to any faction” was changed into “The affiliations of the prisoners are irrelevant (i.e. they can be from any faction or from none at all)”. This affects 20 prisoners runs. This was so that the rules are no longer ambiguous with respect to the status of unaffiliated pod people.

— Added “Battle(s) must ensue” into the summary of the ancient danger category. This is not a normative rule, but just a quick summary of the extensive rules in the category.

— “Next to a devilstrand growth zone” was changed into “following a devilstrand harvest”. This was to allow the behavior in beta19 where the harvesting person does not immediately drop the harvested item, but it is clearly observed in their hands.

— Rule “Video: [...] UI elements that are important for judging must not be cropped or obscured by split-tracking/chat/camera overlays” was added to all categories.

Edited by the author 5 years ago
Uusimaa, Finland

There is also one major change:

There is also now a new category “Extreme Desert” with the following restrictions compared to “any biome”:

** Primary World definition:**

Scope

Effective new runs submitted since 2018-09-20. The current two existing runs for Sea Ice category (both are beta18) are exempt of these rules.

Edited by the author 5 years ago
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Categories have been rearranged

I revamped the categories today. Changes:

  • The Escape category has been split into three separate main categories: Escape-any%, Escape-build% and Escape-ascent%. Previously the Escape category had four subcategories: any%, build%, 100% and ascent%.
  • The Escape-build% category now has a ~~subca
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