Livesplit Keeps timing on load screens
Basically title. I've followed the guide video and it still keeps timing on the loading screens. I've got the autosplit on, and the game time set to with engine ticks and pauses. Using Source Unpack
my best guess is that you have game time set to record but you're not actually comparing against it
right click live split -> compare against -> game time
Audio requirements
Starting today, runs that require video proof (top 25) and runs beyond that where video is the only form of proof, now require audio, as recording audio for only the game is now a native OBS feature.
Recent runs
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