Lowest Percent Run is Possible
2 years ago
United States

I was playing through chapter 2, and I noticed that there might be another possible run that has some very interesting planning. In chapter 2, they added a recruit mechanic. Instead of trying to recruit everything possible, the goal is to get through with the minimal possible recruits. The run must be pacifist, so you are not allowed to attack or kill the enemies. for each recruit, its plus one, and for each max set of recruits, its an additional plus one recruit. (for example in the battle with mouse, instead of recruiting all 3 mouse and getting max recruits, you can recruit a tasque instead, which would make it so that you don't max mouse.) Only enemies that have the recruit counter will add points to the run, so bosses don't add to the total. the lower the score is, the better the run is.

TheTomas1 likes this
Western Australia, Australia

Until the full game comes out, these types of categories aren't going to be added to the boards. I also feel like this kind of category of seeing who can recruit the least amount of people whist remaining pacifist is for one something that wouldn't suit the boards well, especially on a main board (CE is a bit different but it's still not preferable) and two, it's a bit arbitary as a pacifist ending isn't really a thing in Chapter 2 as recruiting is a thing which is partially the reason why we have the all recruits category so we are for one adding our own arbitrary classification to a run and two we are classifying off a score based system which is not what this sight is mainly designed for. It also seems like the route would only have minor changes and it would be consistent anyway so it's probably not that good of an idea in that regard either.

It's an interesting idea but I don't think that it would be something that we would need or suit the site well yet

Bloupeuh, MythicCheese, and Evandar like this
United States

Max, and lowest percent runs do exist for multiple games, and the leaderboards are usually kept through the lowest/highest score, then by the time it took to achieve it. Its also a relatively easy run to take on with the main goal being just to avoid as many encounters as possible. as far as scoring it would go, encounters would only include recruiting up until max recruits have been reached. The run would technically count as a sub category of neutral run, as it shares a similar ending to the other neutral run where you fight the enemies. The biggest difference being that the previous neutral run is just beating the enemies, where this run is based on avoiding them. The game actually kind of suggests the run by giving players the ability to avoid fighting the enemies instead of fighting or sparing them. The entire reason that fighting is not allowed in the run is that it changes the recruit counter, and basically ends the run.

United States
Bain8renn
He/Him, She/Her, They/Them
2 years ago

Low% is an arbitrary thing to decide but this won't be it. It'll probably be the Undertale type of low% where you collect as few items as possible since those actually matter.

Hegon and Tadyman like this
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Addition of IGT to Deltarune

About a month ago, there was a community poll held in the discord to add IGT to Deltarune. After a close poll of about 70 to 5, we have added the use of IGT to the game. This IGT only makes a difference to the All Chapters categories, removing the time spent switching between chapter 1 and chapter 2

1 year ago