For example I found that almost every cut scene can be skipped with a frame perfect pause, save, quit, and load
Also for hover jump you have to press A n B on the same frame and you can hover jump every other frame
Hi there! First off, you're saying every single cutscene can be skipped with a frame perfect pause? Can you show me a few examples? If this is correct, I'm not sure if it'd be RTA viable but a TAS of this game would be MUCH quicker, which is great.
Second, we were aware of the hover jumping with the spider web, but a frame perfect pause allowing you to walk during a cutscene is awesome. We'll certainly be looking into that for any uses. Thanks so much for your contributions!
Here's the Discord server we have setup for Tak speedrunning! https://discord.gg/42W6q9k
At this point, we would have to time how long it takes to perform the pause and the reloading of the game because some cut scenes are shorter than the time it takes to perform the cutscene cancellation. Great find!