Submitting console
5 years ago

Submitted a run a few days ago while playing on the SNES classic. I put it as a console since it "is" technically but should I be putting emulator instead?

RetroPacman likes this
United States

Technically it is not the console. It is in fact an emulator.

RetroPacman and HowDenKing like this
Antarctica

While it is technically an emulator, it’s an official one similar to Wii VC. For VC, it’s put as the console and not an emulator (that’s usually reserved for 3rd party software and unofficial ones), and SNES/NES Classic are usually treated the same.

Imaproshaman, RetroPacman and 2 others like this
United States

Should SNES Classic be added as a system to all SNES and SFC games?

https://www.speedrun.com/Power_Rangers_Zeo_Battle_Racers -- @1DudeinaOnesie you should at least note it in the run description.

Edited by the author 5 years ago
RetroPacman and blueYOSHI like this
Scotland

but there are a lot of games that allow the snes classic it is official after all.

RetroPacman likes this
Antarctica

That is correct. Both the SNES and NES Classics run slower than their official hardware counterparts. They run at 60FPS compared to the originals which run at slightly over 60FPS.

iirc the net time loss is something like 1 second every 10 minutes or something like that. Not horrible, but bad for high competition games.

RetroPacman likes this
United States

Some good information here, but I don't think a solution has been provided for the current situation. What is done in this case, where the run was for a game not originally released on the SNES Classic?

  • Add the SNES Classic as a console option and use that (should be done for all SNES and SFC games?)
  • Mark it as a SNES emulator, and note in the run description it was the SNES Classic
  • Leave it as SNES (no emulator noted), and note in the run description it was the SNES Classic

One thing I think we can all agree on is that it shouldn't be left in its current state.

Antarctica

If you’re asking how to classify running a game on a hacked or modified SNES Classic, the smartass answer is “Don’t do that”.

For one thing, it will probably be slower than using a regular emulator so that should always be your go to option if regular hardware isn’t an option. If for some reason you’re insistent on it, then you’ll need to check with the community for the game in question. A lot of communities won’t allow you to use a NES/SNES Classic that has been modified or hacked to run any game because it can be considered console modification which is usually banned. Plus it opens up questions about how the consoles interpret and run ROMs they weren’t included with. Maybe a bunch of testing has been done with this so maybe it’s known to be kinda accurate when modified like this, I never followed the hacking of the console too closely (in this case the only problem would still be the game just running slow in general).

If they do allow it, then my original post still stands - it’s still a console, not an “emulator” for the purpose of this site. People don’t put VC or runs done on a flash cart as emulator, so nobody should be putting SNES Classic as one either. If the LB doesn’t have it as a console because of it being for a game not included normally, then it’s up to the mods to add the console as an option if they want to allow it. It’s really a game by game basis for games that are being played on a modified version of the console.

Edited by the author 5 years ago
United States

So to finally answer 1DudeinaOnesie's original question, he should ask a mod to add SNES Classic as a console for that game. If the mods don't accept it as a console, then too bad, run it on something else.