A Discussion On Doors & Glue
3 years ago

I'm certain anyone who's played Resident Evil 3 Remake has, by now, acquired a distaste for the doors in the game. It's as though Nikolai has run around town and glued them to make your life miserable.

About three or four weeks ago(I believe) I went from labbing Inferno to also dabbling in Standard. My first challenge was figuring out a way to get to Dario faster. After a few hours of testing different approaches to the Sign Fall -> Dario door I found out something odd.

By now most runners probably have at least seen this technique utilized. Instead of running through the door, I found I could save upwards of .2 of a second via a double dodge with proper timing/aiming.

It took a while but I managed to wrestle a few runners into trying it, at which point they consistently noticed a marked improvement in time. Cassolzao suggested it had to do with how the gate "sticks", whereas with a dodge you smash it open and don't deal with that.

With that idea in mind I approached a lot of other doors in the game. Since then I've found that there are a few which, when "Headbutted", can save .1 - .2. For an example:

Simply put the game has a door problem. I recommend experimenting with different approaches to how one handles the doors. The "heavier" the door the more likely it is you can save time with a dodge through it.

One final note. I have not confirmed it, but it looks like there's also a way to save time using "Aim" at the proper timing while opening certain doors.

Again, I recommend extensive experimentation for those seeking that one or two second save across an entire run.

trator_ensaboado, pappgamer and 3 others like this