Maybe a better way to approach the wrong warp/coincash pipe at 4-2
Do a Backwards full jump right when you land on the bricks, then decelerate right before you get to the pipe (like I did on the video). Mario should have completely stopped.
Hope this makes stuff a bit easier, and I hope that people don't get trouble with getting in the hole ;)
Feel free to ask anything if you need/want.
Cool! (also I think jtknott does this strat lol)
I actually already found out about this last year. It doesn't save any time.
LeKukie likes this
Also, I've only ever done this in TAS, so you have the title of first to preform in RTA!
LeKukie likes this
Requirements for High-Level Any% Runs
Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.
- The run's full session must be included in the submission description.
- For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input
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