Differences between PAL and NTSC?
8 years ago
Oklahoma, USA

Hello,

I'm a pretty new runner for Dino Crisis 2 (been running it for about 2.5 weeks now) and have noticed a bit of an oddity that makes me wonder if there are major differences between NTSC and PAL versions of the game.

666Deadhunter has the current WR with the in game time of 56:55 and a real time of 1:13:20

I currently have an in game time of 1:06:15 and a real time of 1:14:36.

I'm very confused how a difference of 1:16 real time translates to a difference of 9:20 in game time.

Is there some difference in what the two versions of the game count as "in game time"? i.e. does NTSC count load screens and PAL doesn't or something like that?

Sadly this game does not seem to be very popular so doing Google searches didn't really turn up any useful info, so I was hoping someone here might know what could be causing these rather large discrepancy of real-time to in-game-time between NTSC and PAL.

Franche-Comté, France

IGT is based on framerate so there is no difference between pal and ntsc but...

  • PC version IGT is wrong so you must use RTA
  • US version is faster than Pal and Jap because there is no "breafing" text (I don't know exactly how much, maybe about 1 minute or more) I have a difference between IGT and RTA so I think loading screens are not count in the IGT in any version. My difference is bigger because I run a 50 Hz version and NTSC is in 60 Hz, that makes a big difference in RTA. The difference of SCPH between different ps2 models and the usury can make difference on the final timer. My record on pal version can easily be beaten with us version (also on pal with my new strates but since I played ntsc version on PSP, I don't really want to play 50 Hz again :D, I'm waiting to have a ntsc console)
Oklahoma, USA

Thanks so much for the reply!

Unfortunately I am not very knowledgeable when it comes to things like framerate and Hz and whatnot and have a few more questions. Sorry if they are obvious.

  1. So does that mean 50Hz will always have a lower IGT compared to RTA than 60Hz will? I'm still really confused how my RTA is only 1:16 different from yours but the IGT is 9:20.

  2. What model PS2 do you use? I have the slim version. Do you know if that one is slower?

  3. I know that the disc speed of the Playstation driver can be set to either Standard or Fast: Which is better to use? I have been using normal. Also does changing the texture mapping make any difference?

Sorry for all the questions. Just trying to understand all these little details so I can get things optimized so I can get the best time I possible can :)

Franche-Comté, France

On DC2 there is always a difference between IGT and RTA, probably because of the loading times. 50 Hz is slower, that explains the big difference on pal RTA. I use a slim ps2, scph 90 000, the last model and probably the faster (like scph 90000 Jap are the fastest ntsc models) and I bought a brand new ps2 that never been used before (because my old ps2 doesn't work anymore). You should use the fast disc. I never seen any differences with textures options so, play as you prefer.

Oklahoma, USA

You say 50Hz is slower, so does that mean the the game clock for DC2 runs slower for that version and will always be better than the 60Hz?

Franche-Comté, France

No. It means that you will take more time in RTA to beat the game, it's slower. But for IGT there is no difference, it's based on the framerate so there is the same ratio on 50 and 60 Hz. 50 and 60 are egal for IGT (like some others Resident Evil games with internal timer) but 60 Hz always faster in RTA.

Franche-Comté, France

There is always a big difference betweet RTA and IGT on DC2, in pal or ntsc, console or emulator. I'm sure that there is no difference between pal and ntsc, I ran the 2 versions. I can't explain exactly why there is that difference except with the usury of the console et type of processor in the console. The difference can vary on the same support and same version. My IGT was worst with my old PS2 but RTA was approximately the same... The difference between old and new consoles is a fact. If you want to have a real opinion, play the game on pal and ntsc console and show us your results to see if there is really a difference.

Edit : when LeRoiDuGouter was running the game, he beat me with a faster console and a worst run. My RTA was close to my actually RTA.

Franche-Comté, France

Other thing, my IGT on pal and NTSC are approximatively the same (I can save a few seconds on pal with the new strates) and the pal version can sometime freeze on the water part, the RTA still running during this time...

Oklahoma, USA

Okay, I think I am starting to understand. Your RTA is close to mine because you're loading times were longer due to playing on 50Hz, but since loading times are not counted for IGT that causes the large difference between your RTA and IGT. If you had done the exact same run on 60Hz, your RTA would likely have been a lot lower/closer to the IGT. That about right?

Awesome! That means the only thing standing between me and a shot at the WR is I need to get better, rather than there being some weird difference in versions or something

Franche-Comté, France

GG, you prove that Pal version is slower in RTA than NTSC :D But the IGT is not based on a clock but on the framerate, so there is no difference on the In Game Timer between the 2 versions.

Just look at my NTSC run, IGT are approximately the same.

Edited by the author 7 years ago
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