Just wondering out of curiosity? I haven't seen any other N64 speedrun use this emulator.
Any chance we could have Project 64 1.6 and 1.7 allowed just like the OoT community has? 1964 should be banned IMO because it's far from accurate emulation in PD: (this is VERY easy to reproduce BTW).
I have never had that issue. Are you using the version found on shootersforever? The one specifically for GEPD at 60fps with a great mouse injector?
Yes, I'm using that specific version. I have the full video of me reproducing the issue too. I believe I am on that version anyways, this is the link I obtained my version from: https://archive.org/details/1964GEPD
I tried the mouse injector too, it's cool. It's the one with the mouse injector plugin, not exe.
Edit: Here's me playing with the glitch some more in the same night
It just makes me wonder what else isn't emulated accurately.
60fps will break some action blocks, running at 30 will prevent it. not a problem with the emulator, but the framerate this will happen in PJ64 if you overclock it to run at 60
I've never gotten into overclocking, but I'm just using the default settings on the emulator decided by the community. It'd be nice if we had an option that didn't totally bug out :3. If someone has an advantage within the rules, they'll use it. I'm not saying emulators will be a serious option (even though I don't see why they shouldn't be, I support emulators), but it's good for people who don't have capture kits yet.
the overclock bug can be fixed, but it'd require hacking the game. I myself play with 18overclock and the PD speedhack + boost speed hack freq.