Why does the autosplitter work like this/ is it a problem?
6 years ago
United Kingdom

The autosplitter loses about 200 milliseconds of time every time I quickload Is this normal? Is this how it should work? Is quick loading meant to lose time? demonstration: https://gfycat.com/FrankHeavenlyFlea

Edited by the author 6 years ago
Germany

That is normal and it's just how the loading in this game works. The game is technically already considered active again in that brief moment the timer seemingly resumes earlier.

PackSciences likes this
United Kingdom

So I should minimise the amound of quick loads I use in runs?

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