with a little air strafing you can do it without having to ABH back and forth, although that didn't seem as reliable, because angled portals are seemingly beyond rocket science when it comes to kinetic energy. I started on the left side (a bit away from the wall) of the sewer portal (orange), with my blue on as far up on the angled surface as possible and then just strafed into it while crouching, made it over the trigger. The hard part is actually keeping the proper momentum when falling into a floor portal (in my example orange) again.
EDIT: https://www.dropbox.com/s/2bwbzcmvg5fkb69/aagless.dem?dl=0 <- have a demo
NOTE: THIS STRAT, UNDER FURTHER DEVELOPMENT, IS WAY TO SLOW TO BE VIABLE IN A SPEEDRUN, PLEASE IGNORE THIS POST
lmao, good job deleting everything so noone can understand the topic of the topic. Also it turned out I was rightand goo-acceleration doesn't trigger the turrets, as I thought; and it's better than what you proposed.
yeah, what you proposed is way better. tbh i not sure if posting this in the first place was a good idea, cause the strat was slow and didn't really offer anything viable. i would definitely delete this entire post if i had the power, but only mods can. the main reason for me deleting all my posts was to prevent people new to the game thinking that this ........thing is "good" and doing it in runs, even though every other strat that they can do is faster. also, thanks for giving me your opinions on this, it really opened my eyes to how bad this method was.
wrong way to go about this, because you're basically destroying the chance of exploration of more beginner friendly strats just because other people had different ideas.
Starting today, runs that require video proof (top 25) and runs beyond that where video is the only form of proof, now require audio, as recording audio for only the game is now a native OBS feature.