Feedback thread
9 years ago
Québec

hi, i don't know if this is the right tread, nor if this has already been suggested, but i would really like to see a "submit categorie" alongside the "submit a run" option... or simply integreted to the submit run form, the ability to suggest a categorie for an existing game... For exemple, you want to submit a run for SMB and the set categories does not include yours, (which in my case is 2nd quest any% nor warpless, or even 100% which will include both quest back to back) well i think you should be able to submit a run, and in the run type field, there sould be a "New Categorie" option, which, once selected, open a new text box that let you name a new run type, to suggest this categorie to the mods, without having to contact them in private messages...

France

I don't know how, but a run is still up on the front page : http://www.speedrun.com/run/69257 Because it's said that it was done on June the 26th (He is Australian so he actually done that on the 26th) but it makes all the others runs to go down and make it stay on the top of new runs :/

I suggest a way to convert time in UTC while submitting or something like that.

Gelderland, Netherlands

^ imho then it should be after the run is verified when it comes in the running for frontpage, cause the option the submit runs that happen "in the future" shouldnt convert allready also because of leaderboards should just take the time it was done.

United States

There's some issues with timezone code throughout the site. Probably all run data should be stored in the same timezone as you say, which it probably isn't right now.

France
xDrHellx
He/Him, It/Its
8 years ago

I think there's an issue... not sure.

http://i.imgur.com/RUJBtVW.png

PS: I though about making a topic for it but imo it's more like a feedback thing.

Gelderland, Netherlands

Its for the API. No issues just normal for coding

kabuki added something for casuals

France

There's an issue with the "New" icon for sections.

I'm 100% sure I've seen all the posts from all the sections in the Nifflas series (because there's only 1 thread in 1 game lol) and the "New" icon will not disappear next to the Nifflas series forum section.

Easy to reproduce :)

Gelderland, Netherlands

gyoo: Old news, reported allready, gotta deal with it till forum rework afaik

France

I DON'T CARE

http://puu.sh/iEXJx/76bc052263.jpg

Kappa

Gelderland, Netherlands

Sorry i cant really see the picture clearly, my eyes can only see anarchy. Kappa

1UpsForLife likes this
United States

I think the general agreement is that few people recognize region flags. It doesn't provide discernible visual information to a large percentage of users.

I live in the US, I don't recognize most US state flags. Much less can I discern other countries' regions. Even if your country does recognize its own region flags, the majority of the other countries with users on the site probably don't.

stoot likes this
France

Beyond this, some region flags are confusing, there are at least 3 same region flags in Ireland.

And I could mention the same or similar region flags from different country.

Victoria, Australia
stoot
He/Him, They/Them
8 years ago

Like "Show empty forums" in the games section of the forums, maybe do that for marathons that have finished?

France

[quote]Like "Show empty forums" in the games section of the forums, maybe do that for marathons that have finished?[/quote]

I totally support this.

Québec

so, i've submit a run for a game that has no runs, no rules,... no love, no nothing... and my run have been rejected, by someone that doesn't even run the game as far as i can tell nor any other in the series, and the reason was, and i quote: «at least make it non-segmented»... ok, i'm not angry, but i have to admit that i'm a little bit dissapointed, i mean, the run is 4 and a half hour long, so i did the best i could to record it,... anyway,... i just thought that if only for educationnal purposes, that run could have been interesting for the news players, to give them an idea... and i just wanted to take a sec here to also say that i feel like leaderboards in general should be more inclusive and inviting for noobs, like more glitchless and "easier" difficulty settings... like metroid prime glithless or doom on something else than ultra-violence would be quite interesting i think... and once again the "submit/request categorie" option would resolves a huge amount of users problem regarding the site, imho!! ;D

United States

Rejected run: If it was segmented that's a valid reject reason. That's just the way it is.

Glitchless: it's game by game. Most games won't have a glitchless category because there's no interest in running it and defining glitchless is arbitrary. Metroid prime is one of those games: which side does scandashing fall to? Again, just because glitches are allowed doesn't mean they have to be used, and just because your run is 'glitchless' doesn't mean is has to be tracked separately.

Difficulty settings: Generally only the easiest & hardest difficulties are tracked. I took a look at Doom (which traditionally has focused on hardest difficulty) and I agree that it should have categories for the easiest difficulty, but I can understand why they don't have it.

The overall theme here is the categories are up to the community & a 'request category' could end up with stuff like 'drunk any%' and just create more clutter for mods to work through. However, once a PM system is implemented here that would be a place where category requests could go without creating excessive clutter (or you could use the games forum, or send to a mod on another site, etc.).

Germany

Alternatively you can abuse the run submission system to send a message to all the mods via the run notes (or just use the forum, though I admit I check it rarely). To adress one point you made earlier though: I don't see a point in a 2nd quest category for SMB1, it's too similiar. Nobody needs "Luigi 2nd Quest Any%", "Both Characters Both Quests Warpless", etc. categories that would be virtually the same as the existing ones except for the quality of the runs.

huxxny likes this
Québec

i admit that i might be over-zealous i_o_l, but even tho they are very similar, you recognize that there's some differences between the 1st and 2nd quest, like some platforms being smaller, enemies being replace and therefore abscent in some locations... it may not change the run by much, but those little changes impact the run in the end...

i understand and agree for the most part Ihavenoname248, but, well, i will never agree that a LIGIT run is not interesting,... and even tho defining which glitches are allowed and which glitches deserve a categorie of their own, is arbitrary and tedious, its not an impossible task and it improved the overall experience for all the community surrounding a game...

Now, my main point i want to put the emphasis on was simply that i think we should not exclude new speedrunners nor intimidate them with restrictive leaderboards that don't represent how most people play and run the games...

Speedrunning is not "just" about reaching the credit as fast as possible,... before everything else it should be about how good, how skillful you can get at a game and how fast you can beat it, and not "just" how good you are at performing glitches and do anything but being skillful at the game... and don't get me wrong here, i don't mean exploting glitches is not awesome and ligit... most of the time it take as much if not more skills, and one lead to the other, but those are 2 entier different things, 2 different sets of skills and... i just think that BOTH are important and should be considered for EVERY games... ;D

United States

[quote]"i will never agree that a LIGIT run is not interesting"[/quote] In many cases yes, less broken runs are more interesting. But this isn't always the case and when games are sufficiently broken (as much as I don't like the game, OOT is a perfect example) that's where other ¤more restrictive¤ categories come in to remove the incredibly breaking glitches from the run.

[quote]"its not an impossible task"[/quote] Coming up with a definition everyone agrees on is an impossible task. Again, OOT has a huge list of tricks that are and aren't allowed for glitchless and some of the allowed tricks definitely seem like glitches. But where do you draw the line between tricks, shortcuts, exploits, glitches and intended behavior? Many glitches are obvious, but others are much more subtle and, in the case of DK64, could outright happen while just playing. In a glitchless run of a game where you accidentally fall through the floor, does that invalidate the run?

[quote]" it improved the overall experience for all the community surrounding a game... "[/quote] Debatable. One of my main games, Ape Escape, has a technique called the boost jump. It allows you to jump farther than intended and not lose momentum while jumping. This is a very easy trick to learn and adds quite a bit to the game. Instituting glitchless would ¤subtract¤ from the experience and create a cluttered category few people run, if any, with an unoptimized (bad) time. That said, there is a significantly less broken "no infinite jump" category for each of the 3 completion categories, but these get less attention and are still pretty broken, but instead of infinite jumping everywhere the runs use the movement and terrain to the fullest. Still, this wasn't something that was tracked for a while and was just something that was a fun run or race every so often. Either way, glitchless improving the experience = no.

[quote]"i think we should not exclude new speedrunners nor intimidate them with restrictive leaderboards that don't represent how most people play and run the games"[/quote] There is so much wrong with this sentence. Nothing is excluding new runners, if you want to run a glitchy category you have to learn the glitches, if you want a good time you have to learn the route and practice. Nothing is going to change this. Do you propose "routeless" categories-oh wait, that would exclude any existing runners! Restrictive leaderboards? Regular any% is beat the game as fast as possible, ¤NO RESTRICTIONS¤. Glitchless is ¤restricting¤ the run by banning specific techniques. Leaderboards don't represent how most people play the game? Well, that's true, but most people also aren't playing for speed. Leaderboards don't represent how most people run the game? Also blatantly false. You can see that for Ape Escape ( http://www.speedrun.com/ae1 ) the most commonly ran category is any%, the least restricted. The glitched run ¤is¤ most run. Just because you don't want to learn or use glitches doesn't mean everyone else has to track it that way, and nothing stops you from submitting runs that meet the category requirements without glitches. Just know that your time/route would be suboptimal, but hey, I speedrun because it's fun, not because I want everyone else to acknowledge my arbitrary categories & follow my personal whims on category definitions.

[quote]"Speedrunning is not "just" about reaching the credit as fast as possible"[/quote] It kind of is about reaching the category goal as quickly as possible.

[quote]"before everything else it should be about how good, how skillful you can get at a game and how fast you can beat it"[/quote] That's what I just said.

[quote]"not "just" how good you are at performing glitches and do anything but being skillful at the game..."[/quote] Performing glitches takes skill, in many cases it takes more skill than just running through the intended way. In addition to that, there's a lot of movement, knowledge, reacting to RNG, etc. that even in glitchy runs means there's quite a bit more to the run than just being good at performing the glitches. Next point please.

[quote]"and don't get me wrong here, i don't mean exploting glitches is not awesome and ligit... most of the time it take as much if not more skills, and one lead to the other"[/quote] That's what I just said.

[quote]"those are 2 entier different things, 2 different sets of skills"[/quote] They are different things, but the skillset is the same. It's the skillset of playing the game fast. The movement is the same (or harder when glitches and tricks are added in!). The run might be shorter but 99% of the time it's shorter because the tricks make it harder.

[quote]"i just think that BOTH are important and should be considered for EVERY games..."[/quote] And this is the crux of it. That's your opinion. Your opinion is wrong, for the reasons I have outlined. Have a nice day.

[quote]" ;D"[/quote] No.