In game time
8 years ago
Pennsylvania, USA

Hey folks, can we record demos and use those for time instead of RTA? Makes a ton more sense since load times are ass and vary a lot.

wording this

edit: how would we prove the no aesthetic mods stipulation

Pennsylvania, USA

Only way to prove no mods is for everyone to stream, which is another reason I'm against it (some people wanna coop but have shitty computers).

Nebraska, USA

I;ve thought of doing things like this, but people load into a level at different times in multiplayer so it brings up the question: should the timer resume when the first person loads in, or after everyone has loaded in.

seems like there are too many variables to take into account for co-op timing. it almost seems reasonable to leave it at real time just for the sake of simplicity

Pennsylvania, USA

Imo just have the person with the fastest loads record demos. Also for non-coop runs demos are 100000% the way to go eh.

North Carolina, USA

Since this thread seems to be related to one I was wanting to make, I'll resurrect this instead.

While talking about differences between the older and newer version of the game I was collecting data on how long my loads are through Dead Center (times printed at the bottom here), and somebody was mentioning how quick they are compared to his,

[quote=Crayons]That such short loading times, are you using an SSD? That sounds insane, that would chop a good 40 seconds off my solo runs o.o[/quote]

I am indeed using two SSD's raided. Honestly, using RTA and counting load times I have quite the unfair advantage on the leaderboards in a way that is not influenced by the skill of any runner whatsoever, simply by my hardware. It seems to make the most sense to discount the loading screens when submitting the final time to close this potentially large disparity between runners. It should probably be cut when the spinning loading wheel shows in the corner, up to the first frame where you can see your character in the next level, although I haven't researched the consistency of this myself so other places to cut could be more effective, but this makes the most sense written down right now.

In the example for that guy, loading 40 seconds slower which could be the case when using an HDD compared to raided SSD's, it becomes essentially impossible for somebody such as himself to compete with somebody such as myself based on loads alone and that seems pretty unfair.

This change can be made retroactively to runs already submitted although it would take a bit of work. Really, not every run would need to be adjusted, just the top whatever times as the rest, let's be honest, just aren't fast enough to justify the time spent fixing them and will get cycled out as better times are submitted anyway. Or they can all be adjusted, either way.

As for how it is counted in co-op, I support restarting the timer as soon as the first person loads in. I'm not sure how else to do it, and it will be close enough to work, even if the other players take a few extra seconds. Perhaps somebody else will have a better suggestion, but it's a fine place to start, I think.

Thoughts, anybody? Also, here are those load times through Dead Center as mentioned, all levels in order and loaded by noclipping to each saferoom after loading into Hotel from a fresh game start:

[quote=TheMaster]My best loading times on the newest version launched via Steam are as follows, taken in order from Hotel onwards:

11.03, 6.90, 7.00, 6.26

Version 2.0.0.8 has come out with these times, taken under the same circumstances...

8.03, 3.33, 3.73, 2.16[/quote]

Add field for loadless times for single player leaderboard. The in-game demo system gives a reliable in-game timer, when a demo finishes it prints the number of ticks and real time of the demo for each level, excluding loading times. RTA for co-op like every other game since you can't do much about that.

Canterlott likes this
Victoria, Australia

I think it should be ingame time for solo runs and real time for co-op

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Minor rule changes/clarifications

Hey everyone, some minor changes to the rules - solely to clarify things/change wording, no rules actually "changed" (at least not in any way that will be relevant to 99.9% of people):

  • The linked guide for demo recording is now in a new location on the internet ( 👀 ) and was reworked to hope
2 months ago
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