New discovery about Spike Skips/Goliath body hitbox on stage 1
4 years ago
Rio de Janeiro, Brazil

Hey everyone, Shime here!

So, recently I got back for PB attempts on Gargoyles and then something about the Spike Skip on stage 1 (after the cauldron guys) bothered me a lot. At first I thought it was RNG but I found out why when you jump into the spike, it dragged you inside the spikes, rather than getting out of them.

It turns out it has something to do with Goliath's body hitbox when you take damage. I made two different attempts, one taking the damage near the cauldron without getting knocked back or stuck in the wall (which happens sometimes if you miss the dash into the cauldron), and one getting knocked back. And turns out I was correct.

This new discovery erases the previous strat, which you jumped into the wall and tried to jump through the spike to get up, and can save quite some time (around 3/4 seconds, I don't know how precise I am yet) if you don't get screwed with the prisoner next.

Here's the video:

SS without knockback/wall stuck:

SS with knockback/wall stuck:

The same thing can happen on the big climb before the first boss fight. But it's weird since his body hitbox isn't the same with all the spikes (as Tox mentioned days ago when I talked to him).

Anyway, I hope that can help you all, GL on the tries! \o

treyvz likes this
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