Any % route improvements and discussion
9 years ago
Virginia, USA

That actually sounds pretty awesome! Similar to the Trevor%, etc. categories for gta5. I agree that runs are kinda long so that'd make things pretty sweet. I'm kind of in the same boat with school so that totally appeals to me, though I'd definitely wanna run the full game as well when I can.

England

I've always said I have no issue adding more misc categories so long as there is a demand for them, some degree of validity to them and if there is competition for them even better. In saying that, I do feel adding too many where only 1 or 2 people run them will be detrimental and look gimmicky.

Couple of questions about running the separate story arches will have to be answered before we add it/them as a misc categories because they would fall in to a weird area where they are not practice for a full game run and as such you wouldn't want to do the prologue type mission before but I see no reason why it would be out of the question to add them.

Type up how you want the rules to be for them, e.g. would it be a NG+ with a pre determined load state removing the need for us to do activities, and put them in the Community decisions input wanted thread for others to cross examine and comment on and we will go from there.

England

I'm honestly not too fussed about the rules so I'd rather other people come up with rules which suit everyone. I think NG+ would be a good plan to start with...

Virginia, USA

I was thinking that, for Ronin%, Samedi%, etc, it'd start from the very beginning, same as the others. What would NG+ mean specifically?

England

New Game+. You start from a file you've already saved on.

Virginia, USA

Oh I know what it stands for but we'll discuss specifics in the thread that Sellz opened :)

Virginia, USA

When does the timer start for these games? On hitting the button after player creation? Or some time later?

England

@Far The starting points for the timer for all the Saint Row 2 Categories, currently, are the same. It is as soon as you gain control of your character after the character creation screen. This will be the case for all NG runs unless otherwise stated, though I can’t think of a reason why we would deviate from it. The only time I can see any other starting point for the timer would be if there are ever any NG+ categories introduced.

Virginia, USA

Alright. I'll do some runs that way to see how it stacks up against starting on confirming player creation, since that was how I've been starting my timer.

Virginia, USA

Just finished exams and finished doing my own route for Any%, just to compare at the very least. I'll write it up here and we can compare strats and decisions.

I finished (not an actual run but a lot of sitting and thinking about efficiencies) with an IGT of 6:11 and 62% done. I hit near 0 respect (had to do 1 tag at the end to get the full amount) at the end too.

Anyways...here goes

SR1 SR2 Races SR3 Tornado IF till lvl 3 Revelations SR4 (in tornado) Samedi 1 (in tornado) Foreign Power to buy a car (in tornado, immediately afterwards) UD FC (use tornado, cause we're right there) Prison FC (obviously use tornado to get to) Fuzz (in tornado, after save warping) Get Kobras Ronin 1 --from this point on, I can't remember if I used a tornado for the missions or not. Ronin 2 Suburbs Strip Club Stronghold Ronin 3 Samedi 2 Samedi 3 Ronin 4 FP to buy another car Humbolt Park Science Museum Stronghold Samedi 4 Stilwater Caverns Brotherhood 1 Brotherhood 2 Sommerset Apartments Stronghold Brotherhood 3 Brotherhood 4 Imperial Square Pagodas Samedi 5 Samedi 6 Brotherhood 5 Ronin 5 Wardill Airport Hangers Stronghold Brotherhood 6 Samedi 7 Ronin 6 Bavogian Plaza Drug Labs Stronghold Samedi 8 Amberbrook Museum Pier Stronghold Ronin 7 Samedi 9 Ronin 8 Brotherhood 8 Stilwater University Student union Stronghold Demo Derby Sunnyvale Gardens Fishing Docks Stronghold Samedi 10 Elysian Fields Trailer Park Stronghold Ronin 9 New Hennequet Rec Center Stronghold Ronin 10 Brotherhood 9 Samedi 11 Brotherhood 10 Ronin 11 Brotherhood 11 Ultor 1 Rounds Square Shopping Center Stronghold Ultor 2 Ultor 3 Ultor 4

I'm sure this isn't entirely optimized but I think it's pretty decent and when we compare to what we have it'll get even better. RNG can easily affect the Respect so I'll probably need to put in another 3 levels or so of Mayhem close to the end.

EDIT: I forgot how your splits actually went until I just looked again. You do almost all of Samedi and Ronin before any Brotherhood. I'm not sure if that's more efficient or not but there's some things I take advantage of between the two that might save some time. For instance, Brotherhood's imperial square pagodas are pretty close to Samedi 5, Burning Down the House. And Brotherhood 6, Thank You and Good Night, lets out almost directly next to Samedi 7, Bonding Experience. And one more is that Brotherhood 9, The Enemy of My Enemy give you rockets that makes the last Samedi mission a breeze and you still have plenty for ...And A Better Life.

It just sucks to start the Brotherhood because they're so far away from everything else but there really isn't a good chance, even with Samedi 8 being right there.

But yeah, those are my strats for now. Do you see anything that could be improved upon? Anything I should be taking from Sellz's route? I do something way different with regards to Revelations and buying cars and I have no idea what's better and don't even know how to time that. Both work pretty well, IMO. I plan on recording some time between Christmas and New Year's, with any luck, so maybe my route will be clearer then, too.

Virginia, USA

About when to start the timer, also, I just couldn't get it consistent, starting it when you can move after the fade in too. It'd be close but could easily be as much as a second off. I would much rather it be changed to confirming after player creation but I might be the minority here. I'd just like to gauge some opinions on this.

England

The timer being started or finished 1 or 2 sec early or late isn't a massive deal I will adjusted times when they are submitted and verified as has been done in SR4 already. If there a massive outcry I will of course consider changing it but as for now keeping it in line with the other 3 Saints Row games makes sense.

Virginia, USA

Alright, that makes sense. Works for me! And yeah, it shouldn't matter so much anyway, at least for any%, if only because it's so long that I can't see it coming down to seconds.

Virginia, USA

Just finished my first (semi-complete) any% run using my splits. The only thing that makes it semi complete is that, since I'm not actually going for a real wr/pb, and just going to have SOME splits, I did pause to use the bathroom or check my phone or whatever. Niether the IGT I got nor the RTA should be used for any actual basis but for IGT, I have 5:16 and RTA, 5:30:45. There were SO many screwups and I did softlock the game on The Enemy of My Enemy. For that, I definitely ended up pausing the timer till I got to the same point. It was about a 10 min loss and I wanted my splits to have some resemblance of an actual time.

For that mission, though, The Enemy of My Enemy, to have it not softlock, I took the Tornado to the cargo ship, killed everyone with it, parked it at the front, and went to kill the guys inside. I took it back up afterwards and in between rounds, I parked it back in that spot. It seemed to work alright throughout.

All in all, there are so many improvements to be made. Sub-5 is 100% possible even without a terrible amount of practice. My guess is we could take it down to 4:30, even, with micro strats. Beyond that, idk.

England

@Far

Good to see the run went ok. 4:30 IGT is definitely going to be possible I have little doubt about it my last run from 2 or so weeks ago was 4:45 and that was my 3rd run with this new route so if we were to combine the best of both our routes and find what is the best or near best possible route 15 mins IGT will melt off pretty quickly.

4:30 RT will take some big finds for us to get it there but even that wouldn't surprise me greatly SR3 lost 36mins RT in a year or so and SR4 lost 10mins RT in a month and they were far more optimized that SR2 is now.

Virginia, USA

I got my time down to 5:23:07 RTA and 4:57 IGT. I had 2 HUGE mess ups. I had to do the last level of demo derby 4 times cause I kept getting trolled. And I had to do Salting the Earth...Again 3 times. Once because I accidentally hit warp to shore, once because the chase was just UNFAIR and it took me 3 minutes to chase him around the island only to not catch up at all and he "escaped" and once more to do it right. So between the two of them, it was about a 12 minute time loss. I'm not going to submit my recorded run, however, because starting with the Ultor missions, the audio fucked up dramatically. I don't know what happened but I think, since I just got this card, I'm going to send it back and get an Elgato instead of this roxio.

England

Congrates on your new PB FAR even with sound issues I would still suggest that you add your time to the leader boards mainly as it is/would be the only real competitive time on it. If someone else decides to pick up the game it is common practice to watch the WR and it would be helpfully to them to see your run regardless of audio issues for parts.

Virginia, USA

Sure thing. I'll work on that now then. I'm still so happy for the incredible Tornado luck I had.

EDIT: Whoops. Forgot I deleted the video after I found out about the audio haha. Nbd, I'll probably do another run within the next couple days anyway.

Virginia, USA

Okay! So I'll be uploading the VOD soon but...my god that was quite the game. Bleeding Out straight up bugged out. Lost 5.5 mins because it said the car was destroyed when I got to the hospital (which it clearly isn't). I lost 10 mins from the softlock twice on The Enemy of My Enemy. And then I lost 4 mins from dying twice in Rounds Square Shopping Mall Stronghold. If it was just those that didn't happen, this would easily have been sub 4:45, RTA. As such, I got 5:03:52. IGT was 4:32. I can totally see this being sub 4 after enough practice. With only 2 runs by me, it's already almost sub 4:45.

Now that I feel pretty comfortable with this route, I really want to work on combining the best aspects of ours, Sellz. I bet if we do that, the next time I run, I'll drop by another 20 mins. I really want to work it out so Mayhem isn't necessary haha. I focused on trying to not even kill people I didn't need to to speed it up and still barely had to do 3 mayhem missions.

All in all, I'm glad the way this came out. Definitely needs some improvement but it's a good first step to post.

EDIT: Sellz, after Brotherhood 1, you say to fly back to Riot Control in the Oppressor. I always lost mine at the end of that mission. Did you park it and then complete the mission?

EDIT 2: I just went through all of the splits for each of us. They're super similar in time, actually, but the biggest thing that stands out is my extra mayhem I needed. It seems like yours might take just a bit longer if it wasn't for that but that's probably cause you make extra trips to the dealership. All the numbers I used were just approximations of how long it'd take to travel, save warp, or taxi somewhere. I actually think I like the way yours is set up because it makes sense. Find the best route between 2 gangs to get as much money as possible to get the most respect, then bust out the last one, and then the ultor missions. The only thing I think I'd change is moving the Museum Pier Stronghold to later to use the chopper there. It's a bit shorter, using the tornado. What I did was do that and then head straight toward Visiting Hours and that worked well enough but idk how essential the stronghold is to getting that 30k for the car at FP. I might do a run tomorrow with your splits just to see how it all works out, first hand.

In the end, the route will probably change more with more glitches and individual levels strats will be paramount.

England

I have some free time over the next 4 days so I’m going to spend some time going through both routes combining the best of the two. I think that some of your mission sequence if better, while my respect management is better so a happy medium between the two will save a boatload of time. The first real target is the sub 4:30 route from there it is nickel and diming those minutes down to see just how far it can go.

There are some missions that are too logical not to keep together, e.g. Ronin 1 and 2, so there is a template of how quite a bit of the run will go but with 3 good means of travelling quickly, Tornado, taxi and savewarps, the options are pretty open which is always a good thing. There are also some that are missions and stronghold that are awkward to fit in, Wardill Airport Hangers Stronghold was one of them in my route, but we can keep shifting thing around until we get them all in nicely.

Game stats
Followers
119
Runs
42
Players
8
Recent runs
Latest threads
Posted 4 years ago
0 replies
Posted 5 years ago
0 replies
Posted 1 year ago
2 replies
Posted 3 years ago
2 replies
Moderators