alternative to chemical plant 2 skip?
5 years ago
El Salvador

I have posted a thread talking about this before but because speedrun.com was under maintenance, it got deleted (i'm assuming) this video is me comparing what should happen and what's happening to me and this video, is of me trying to do the spindash later but with no success of doing the skip (if i spindash sooner than i did in this video, i will end up failing like in the first video) i have tried a lot of ways of getting tails to open the door but with no success, i even have a save state of me doing it correctly, so i don't know why i can't do it again

United States

Are you using a controller or keyboard? I ask because it kinda looks like a bit of down+right was pressed which coaxed Tails to walk forward some. If you're on controller, I'd guess the d-pad is a bit finicky (or you're using analog stick and you're not getting a true down input.) If you're on keyboard, I have no idea. This one's strange.

Mario564 likes this
South Australia, Australia

Tails isn't spindashing which is obviously the problem. To me it actually looks like you've got player 1 and 2 inputs mapped to the same button somewhere, and you're actually forcing tails to jump by command rather than having him be controlled by the AI.

Either way, the problem just lies in not having Tails follow the spindash like he's supposed to.

Mario564 likes this
El Salvador

@uematsufreak i'm using keyboard, but i already resolved the problem thx to @werster

ColetteDiskette likes this
United States

Good to hear! :)

Mario564 likes this
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Voting is now LIVE for the Timing Method for full-game Sonic 2 (1992) speedruns moving forward.

Hello everyone,

Over the past few days, members of the Sonic 2 community has been in discussion over the current timing method that full-game runs use, which is IGT (In-Game-Time). IGT has been the primary timing method for practically the entire lifespan of the speedrun. As time went on, the

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