How to calculate IGT (RTA is used but NO LONGER COUNTED) for timing runs for the Steam Version (and the original game and their patches)
3 years ago
Louisiana, USA

Hi everyone. I discussed it with DerToSt recently, and he agreed that it was a good idea that we no longer require a timer for the Steam version ( https://store.steampowered.com/app/253900/Knights_and_Merchants/ ) and/or for the original game for The Shattered Kingdom and The Peasants Rebellion campaigns.

That is, we will require the following procedure which gives a pretty accurate approximation of your IGT (in-game time from the end screen statistics).

  • This is for your best interest, as your times will be better with this method, as we all know that KaM's game time (IGT) is slower than an actual clock. But it also allows us to:
  • Differentiate between two players who finished in the same minute.
  • Compare Steam (and original version) record times to the Remake record times.

  • That is, RTA is no longer relevant to KaM.

  • *For those who have already submitted times for the Steam version of TPR and/or TSK, please see your new adjusted times! Count those times for your TSK Any% or TPR Any% if you have completed either one of those entire campaigns and all runs have been approved. View the rules for TSK at https://www.speedrun.com/kam/full_game#TSK_Any and the rules for TPR at https://www.speedrun.com/kam/full_game#TPR_Any .

  • We know that KaM's clock speed (whether if it's in the Remake or in the Steam version and original versions) is 0.92 times the time of an actual clock.

  • You will see the following scenarios (now updated) for "TSK" and "TPR" categories/columns, but they are stated here for convenience (despite that I cover them all in the above video).

  • Scenario 1:

If you happen to not reload saves, then it's actually easy to calculate this by:

  • [1] Converting your RTA time to seconds.

  • [2] Multiplying that result by 0.92

  • [3] Converting that result back to clock time.

  • [4] Round the second to the nearest second.

  • Scenario 2:

If you DO reload saves and you DO accurately count the total of time for all segments that actually went towards your time, then you may do with that time what you do in Scenario 1.

  • Scenario 3:

If you DO reload saves, and do NOT calculate the actual video time of play that actually went towards your IGT, then submit the endgame statistics screen with 59 seconds attached. For example, if the time was 00:08, then you would convert this to 8m59s.

Edited by the author 3 years ago