Super Mario Bros. Extended

Super Mario Bros. Extended is a ROM hack of the original Super Mario Bros. but with 5 new worlds (9, A, B, C, D) in Lost-Levels style (there are poison mushrooms, red piranha plants, upside-down red piranha plants, upside-down pipes, wind, a "Luigi Game" instead of a multiplayer mode, with Lost-Levels Luigi physics, and Lost-Levels style on 1-upping by flagpole or fireworks. Speedrun Categories: Any%, Warpless 8-4, Warpless D-4, Worlds A-D Any%, and Worlds A-D Warpless. There is no Minus World as the warp zones take you to the 1-2 exit area if you perform the Minus World trick, so the 1-2 best time is still a 347. In the Any% category, an additional framerule can be saved in 8-3, because an ending of 3 or 6 don't guarantee fireworks (Speedrunners should worry about their coin count between levels), making a 4:53 Any% 8-4 possible. Can you add that to the ROM hacks list? The first 8 worlds are the exact SAME as the original game, so no new speedrunning tricks would be found in the first 8 worlds. Glitches such as FPG, BBG, wall jumps/clips, wrong warps, and the framerule system still exists. Also, make a separate category of Luigi as well as Mario because of the different physics. Niftski and Miniland can get a 4:53 using that hack! :)

Download link:

https://www.romhacking.net/hacks/1028/

You need an XDelta patcher to play

By the way, the spikes guarantee a loss for any speedrunner, as hitting one means they need to play the world again even if the character is giant, firepowered, or invincible.

By the way, if you really want to see the Minus World, you need to hack 075F=23 which is world 36, or Minus World. It is an underground variant of world A-4, which can't be beaten as the game would crash before the ax.

World 9 is just a castle level similar to World 9-3 from the Lost Levels with a fake Bowser, world A contains an overworld, underground with a warp zone to world B, bridge, and castle levels, world B contains an overworld, underwater, Lakitu athletic, and castle levels with a warp zone to world D, world C has a Lakitu overworld, a Hammer Bro-filled overworld, an athletic level in an underground area, and a castle level with 2 underwater sections. World D has 2 overworld levels, the latter being athletic, the 3rd level a castle athletic level, and the 4th or last level is a castle with an overworld section being the same as world D-2. The B-4 warp zone is the same area as the pipe intermission area. The Hammer Bros charge at the character in worlds A-D, worlds 5-D

has red Piranha Plants, and the fake Bowsers in worlds A-C are the same in the Lost Levels SNES version.

Also, the warpless run is complicated. There is no "hard mode", as all levels were in hard mode: Worlds 1-3, 1-4, 2-2, 2-3, and 2-4 are their "harder" variants, world 4-3 is world LL1-4 (LL means Lost Levels), world 5-3 is world LL3-3, world 5-4 is LL2-4, world 6-4 is LL4-4, world 7-2 is LL3-2, and world 7-3 is LL2-3. The fire flower is still needed to make the bridge not crumble, but at the end you have to wait for the timer to tick down to 0 before you move to the next world. Because of that, there wouldn't be a sub 19 or even a sub 20 in warpless 8-4. The 4-2 warp zone is the LL5-2 warp zone, but it can be finished at an equal pace.

But still, the Any% run is the same, as Niftski can use 1-1 FPG, 1-2 347, (AndrewG calls the 1-2 pipe clip "Get 347"), 4-1 FPG, Lightning 4-2 to save a framerule, pl8-1, KosmicZ 8-2 (the regular BBG saves 2 framerules, KosmicZ saves 3), 8-3 FPG with 243 to save 1 framerule (since fireworks aren't relied on the time being 1, 3, 6), and a good 8-4 to get a 4:53! If an extra framerule can be saved in 8-3, Niftski wouldn't have to do Lightning 4-2.

Possible extra time saves: A-1 FPG A-2 Wall Clip and Warp Zone Wall Clip (Any%) A-2 Wall Clip (Warpless) and FPG A-3 Wall and Pipe Clip and FPG A-4 Wall and Pipe Clip B-1 Wall and Pipe Clip and FPG B-2 FPG B-3 FPG B-4 Wall Clip C-1 Pipe Clip and FPG C-2 Pipe Clip and FPG C-3 Wall Clip and FPG D-1 FPG D-2 FPG D-3 FPG D-4 Wall Clip Assuming all warpless Bowser kills are aggressive

Basque Country

wooooow okey this is so interesting have to give it a try dont spect it is going to be that easy a substitution of the original game with top runners trying to go to 4:53 lol but cool stuff

btw try to fit everything in less quanity of messages the next time

By the way, here is the 4:53 plan for Niftski and Miniland: 1-1 FPG 1-2 347 4-1 FPG Lightning 4-2 pl8-1 KosmicZ 8-2 8-3 FPG with 243 8-4 10 frames faster, 3 frames behind no L+R TAS As it turns out, world 8-3 FPG with 243 saves only 1 framerule as the TAS 244 and 242 FPG finish at the same framerule, and FPG's save only 15 frames, so only 1 framerule can be saved with FPG 243. The warp zone is the Lost Levels variant, which is equal length to the regular variant. However, a TAS of L+R could possibly make another framerule and sets the L+R time down to a 4:53.332.

Here is the link of the TAS to this game!

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Latest news
Requirements for High-Level Any% Runs

Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.

  • The run's full session must be included in the submission description.
  • For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input
4 months ago