i tried with rng mod a new record there to go under the 1m 52s record. after ending the heist there was always an escape, so i realized that this rng dont work without. i do a vid to see it: look at the end of it theres no "income" same as the 1m 52s one. you see the coin number instead, so there is an escape! PS: it dont saves time when you go slow motion down at the end of the heist. i learned it in nightclub tries.
Base chance for escape on Transport: Park is 15%, but it's indeed possible that some RNG Modifier settings force it to 100%. As for slow-mo on the escape zone, it's just something I personally do to celebrate. But as you said, since it also slows down the escape timer, it's useless.
Anyway, back on topic. There definitely is an escape at the end of the WR run, and escape IGT is supposed to be added to your run total going by rule 4. However, by convention, we have always considered that escapes on single-day heists could effectively be skipped, since those are individual level runs and the category objective (beating the single-day map) has already been completed by the time you get the escape. Basically, if you don't have to beat the escape to complete your category goal (or subgoal in the case of contractor and full-game runs), you can count it out. Otherwise if it's required in order to progress, all time spent in that escape adds up to your final time because of the single segment rule, which in the end only affects multi-day heists.
Rules definitely need to clarify that point, so I'll be looking into editing them. And just to prove that I'm not making up all of this, here are a couple other single-day old runs that have been accepted despite having an escape: https://www.speedrun.com/pd2/run/8y8p9odz https://www.speedrun.com/pd2/run/m3oo8ggm
its new information for me! so the escape dont count in 1 day heists. i know it counts in the 3 days rats because i made a rekord there. so you do the rule 4 new to make this clear and i have a new record now!^^
Hi Runners we have added RNG manipulation for the following heist:
Hell's Island: all options for glitchless runs
No Mercy: all options for glitchless runs
Slaughterhouse: all options for glitchless runs
Scarface: Wire box locations for glitchless runs
White Xmas: Santa will now always roll th