30 Round Clear Time, How low is possible?
Deleted
3 years ago
Illinois, USA
Moderatorchaos_defrost
Any/All, They/Them
3 years ago

If someone dropped a 17:35 on 1-30 I'd call the record dead given current strats, haha. Sub-19 is probably what I think is reasonable with RTA strats and very good luck with piece and board generation; sub-20 is what I eventually am going for. Poochy's recent run shows off a lot of what can be done in 1-20; my 1-20 PB is a whole minute off there. 21-30 is a bit weird with RNG - you can 3 drop one of these at times but the idea of 3 dropping more than like 2 of these is super improbable without TAS strats. If weird piece manipulation can generate favorable boards, it'd blow this category wide open.

Also, the bonus animations take a while, you might want to try weird counterintuitive stuff in the run to not have to need those animations. (do not 3 drop level 2)

45m in 1-80 is never going to be possible by humans, I think like 1h35m is about where a human RTA can get here. You pretty much need a TAS that knows how the board/piece generation works to get all boards to work with a 2 or 3 drop to work with the 45m timer.

Also, in 80 round RTA a topout on a round divisible by 5 after round 30 is essentially the run being dead, which makes these rounds something you have to play a LOT safer. Seeing a nightmare board on round 70 kinda makes you need to on the fly re-evaluate your strats there - take the 1-2m time loss playing safe to avoid a 9-15m loss if you misdrop once, or just go all-in?

Given the information I have, my best guesses on reasonable best guess for RTA 1-30 and 1-80 are:

1-30: 18:59 1-80: 1:34:59

New information can be shown for any game, and these estimates and all WRs can always be beaten, either through better execution, or through figuring out some very odd new strat that just dunks on the old path through the game.

Edited by the author 3 years ago
Poochy.EXE likes this

Looking over my splits and doing some back-of-the-napkin math, I'd estimate the first 10 rounds take around 20-25 seconds each with average RNG and no misdrops, and around 30-35 seconds with bad-but-not-terrible RNG. Then 11-20 take around 40-45 seconds with average RNG, but great RNG (80th percentile or so) can bring a round down to 30-35 seconds. Then 21-30, we're looking at about 1:00 with average RNG and 45s with great RNG. This is all including the bonus animations, and amortizing the cutscene time across the 5 rounds.

So assuming average RNG the whole time and taking the lower end of those estimates, that's 20 minutes flat. Of course, at this point you're already sort of grinding for consistently not-terrible RNG, since bad RNG can hurt your time more than good RNG helps. But since you just need one lucky run out of hundreds, throw in a couple good RNG levels and we're looking at a time around 19 minutes. So the 18:59 estimate sounds about right.

As for 1-80, in my max score runs, I found rounds 31-50 usually took around 1:30 with average RNG. Since this is a longer run, it'll take a lot of grinding just to get consistently not-terrible RNG, so we're looking at 20 minutes to get to round 31 then 75 minutes for the remaining 50 rounds, so that's 1:35:00.

(I swear I made absolutely no attempt to make the math come out to the same estimates.)

Texas, USA

Board manipulation in Tetris 2? My goodness, if this is true, then the times on the boards will be demolished, and the game will become next to impossible for me to understand! Exciting news.