100% route and discussion
8 years ago
Latvia

So i stiched together a quick 100% route to encourage people to actually run it. It is located here:

Old 100% route: https://docs.google.com/document/d/1LM4uGxPyP-yG83aCXiim4TswfGYluPb6zsbIyIxggVc/edit?usp=sharing New 100% route: [WIP]

This route is still kinda in its development stage, as I haven't tested it, or went fully through it myself, but it should be okay, or atleast covers 99% of everything. Also it looks kinda childish, but I tried to make it somewhat understandable in the spare time I had.

I will be more than happy to help anyone if you have any questions, as the pictures might be hard to understand, because I couldn't get the map at high res. Also mention if there is something missing.

Edited by the author 6 years ago
Russia

When i did a test run two days ago it turned out that the route is missing 4 psp-only things:

2 time trials:

  • Comet's Tail
  • Dock Front Dash (both are easy to find since there're videos of it on youtube) 1 rampage:
  • Downtown, Sniper Rifle 1 riding shotgun:
  • Hove Beach (some sites are stating that it is located on Firefly Island, but that's a lie, which i paid 10-15 minutes for)

There were also a bit more minor errors in the doc, but i told about them to agjents already via twitch chat so they aren't relevant anymore.

Edited by the author 7 years ago

For the LB, is PSP and mobile the same for 100% and DS is the only one that is different? If so I think PSP should be renamed "PSP/Mobile".

Latvia

It is different, there are less rampages and time trials in Mobile version. It basically has the same content as the DS version as far as I know, because it also doesnt feature Melanie's missions and the additional 2 Chan's missions. I am not entirely sure about the Lions of Fo as I have never finished CTW on Mobile myself.

Russia

After i looked through some forums on different sites i can confirm that iOS and Android versions are supposedly identical to DS one in term of content. The only problem is that the Lions of Fo collectible is omitted on iOS and it isn't stated anywhere whether it gives percentage for them automatically or not. (though in any case that would be a pretty big timesave compared to all the other platforms) I've also read that Lions are required for Android version, so in the end i'd say that there should be PSP, DS/Android and iOS 100% categories. Furthermore, taking in account a broken percentage counter on iOS version, i think there should be clarification in the rules for the category in that regard.

Edited by the author 7 years ago
agjents likes this
Russia

I thought about what we can change in the route and so far i've got:

  • Do a "Win the House" beginning just to get rid of the meme asap
  • We definitely should do firefighter after Natural Burn Killer (this might still be a bit unoptimal, until we check all the mission end locations and compare them to firetruck locations, plus getting additional molotovs after the mission will be postponed and look even more awkward, but despite all of that as of now this seems like the most convenient option really)
  • Do a vigilante after Dock'u'mental since we'll get free cop cars "delivery" by the end of mission and will have plenty of uzi ammo from the mission itself. (if quitting police computer to get a better criminal spawns reset the gold medal bonus of an additional armour then i'd suggest trying to avoid that and go for the bonus, it might be pretty important imo)
  • General note in the doc should be that you can cancel rampages (riding shotguns included in those too) once you've got enough points for a bronze medal to save a bit of time. One thing should be tested in this regard though, and that is if you kill yourself after you've got a bronze score will the game still count rampage as being completed and most important if it will remove your weapons or not after that improvised deathwarp. (i'm pretty sure your weapons only get removed after getting busted, but who knows, i might be forgetting something) The reason why i want to know this is because we can try to figure out a good time to deathwarp after one of the rampages to a hopefully nearby hospital (that won't put us too far away from "side stuff line" on the map) and do paramedic, then proceed with the rest of things.

Also, agjents, whenever you'll have time to redo those map bits, can you also post a picture of a full map with all the rampages (DS and PSP exclusive) being highlighted (riding shotguns included, reminder) so they can be seen better than all the other things just in case anyone decides to do all rampages run in the future? OneHand

Feel free to correct me or suggest more stuff. (don't just edit the doc if you thought of something good, i might want to know about w/e it is too OpieOP )

Edited by the author 7 years ago
New Jersey, USA

"most important if it will remove your weapons or not after that improvised deathwarp. (i'm pretty sure your weapons only get removed after getting busted, but who knows, i might be forgetting something)"

weapons only get taken away once u get busted, if u die, ur weapons will still be there

Latvia

I admit that I have been lazy for these days when it comes to updating the route, but I will add the improvements of both firefighter (in this case I think I will need to rework the route of that district in the future) and vigilante, as it is faster to do them after those missions.

Also another improvement, as far as I remember it - you can do Paramedic after Flatliner, as the Ambulance spawns West from the garage/ Zhou's house

About Win the House meme, I think it is a preference when to do it, it could be somewhat okay for someone to do it in the middle of the run in case he/she wants to eat etc and not lose any time

I will also note about the rampage cancelling.

Also here is a better resolution of the map I used for the creation of the route, it features only DS collectables and side missions/rampages/time trials: http://imgur.com/E1tYV6E Will try to make a PSP one soon or add the missing rampages to the current one

Edited by the author 7 years ago
Russia

Oh, so those orange dots were actually put in by the guy who made the whole map, epic. I, myself, used this map for both any% nsg and 100% - http://www.gamewiki.net/wiki/images/2/25/Grand_Theft_Auto_Chinatown_Wars.Combined_Map.png And i feel like it is better at the very least because it has a proper security camera icon plus it also includes all the random encounters with notes (if needed) on when they're available. Surely it could use those time trials and races icons from the map you use, but honestly that's not an issue to me at all, i'm fine with seeing them being marked as an oddjob. And that modified marker used for shops you can enter to do a scratchcard was looking more like a distraction to me, (you won't need them anyway if you do scratchcard in the beginning) so if you don't mind, i'd say use the one i linked for redoing those map bits for the doc OpieOP

As for the firefighter thing i'd wish we could actually figure out a not totally awful time to make extra ~30+ molotovs, since leftovers from the ones you make during Natural Burn Killer won't even cover a first side stuff segment.

As for paramedic i still think that if we can actually find a good deathwarp point after any rampage that would put us to a nearby hospital that won't make us go too far back to return on track with rest of the side stuff on w/e segment it'd be then it would be better than doing paramedic after Flatliner, since not picking up next mission when it is few steps away from you doesn't look that optimal to me and it wouldn't matter that hospital is somewhat close to Zhou's place. (if i remember that one correctly)

Also the other things i'd suggest to think about should be when to do taxi driver (maybe there's some useful fixed cabbie spawn?), when to do warehouse raid to not leave it until after the credits (if segment where it's located actually not passed by that point ofc, i won't figure it out since i'm not the one putting the route together initially OpieOP ) and if any of the Excess Deliveries can be done as part of the side stuff before credits too.

Edited by the author 7 years ago
Latvia

Nice find, this map does seem a lot better for usage in the doc. As far as I see, it is missing the PSP exclusive time trials and rampages (?).

As for the scratch cards, I think we could probably do it after Under the Gun as the store that sells the lottery tickets is nearby and its almost the beggining of the game. Also the money isnt that much of an issue as you have 150$ after the mission and thats enough for 10 scratches.

About the medic, I will try to check it out after I redo the route of some of the disricts, if any particular district route ends with a rampage, we could deathwarp from it and do medic.

Edited by the author 7 years ago
Russia

I edited end of my previous post as you were posting yours, so i hope you can make an input to some of the other important things i mentioned as well.

Map i posted is basically the same one based around DS only stuff, (map credits says it has been made in early-mid 2009) so yes, it is still missing all the psp-exclusive things.

Wanted to suggest doing scratchcards after doing Tattoo Parlor odd job when you're done with Recruitment Drive, but sadly it's a bit too far away timewise (you do 3 side stuff segments before it already) and that can't be good when we're talking about doing a thing that is fully rng-dependant. Doing it after Under the Gun is definitely a good idea tho, should be put in the doc as a good alternative to doing it after Yu Jian.

Also now that i think about it notes like "After mission do the Tatto Parlor odd job and go to the dealer, that is east from the odd job place" can be confusing, because people can take that "east" differently. (using map as a reference or a game) This particular note isn't that bad giving that you can visit the dealer after Tricks of The Triads (plus he is basically the only one near that place) and i didn't check if there're any more similar descriptions for non-line-marked dealers/other things, but if there are, then i'd suggest finding a better way around it.

Edited by the author 7 years ago
Latvia

About the dealer, it turns out I have written about the same dealer twice, I might just implement him into the route so there isnt any confussion about him.

I will take a look on where certain missions end and if its near the HoboTron, Excess Deliveries and The Warehouse Raid. I am unsure of any fixed taxi spawns, but seeing as they spawn pretty frequently it shouldnt be a problem doing it anytime in the run, the only thing is figuring out when it is the most appropriate.

On a side note, its the end of semester for me at uni, so I probably won't have time to do this for the next 2 - 3 weeks or maybe even a month, so if anyone is interested in taking over this or helping me in tweaking the route to speed this up would be greatly appreciated.

Russia

Checked something regarding taxi driver. Wiki states that the only fixed cabbie spawn in CW is located near the dealer going by the name Long-Yang (the one that is closest to the Tattoo Parlor) and this lets us do taxi driver either after Tricks of Triads if we choose to sell the coke to that dealer after the mission, or after Recruitment Drive. (2nd option seems better to me) The other option to do taxi driver might be whenever we end up on Colony Island near the safehouse that we can buy, but there is downside that car park near that house is not guaranteed to always have a cabbie spawn, unlike the spot i mentioned previously. (at least i hope that wiki is right about it, i only checked once, but i think i remember seeing cabbie near the dealer in the past too so it should be consistent)

Another thing is that you can do Excess Delivery near Middle Park after doing a Warehouse Raid. (after completing a raid you'll end up at the safehouse in Lancaster that is really close to a delivery van location because that safehouse is the closest one to warehouse that actually has garages so i'm pretty sure buying any other houses won't mess anything up) There are some missions (post "Kenny Strikes Back") after which you can taxi warp or drive to a warehouse that is gonna be somewhat close to your post-mission location, (some of those can also be used to go to 2nd Excess Delivery location in Industrial which is on the same island as warehouse and have that as an alternative to doing it at the end of post-Trail Blazer side stuff segment which seems better to me, but only by a bit) but i'll leave figuring out which of the detours is gonna be the least awkward (who knows, maybe doing both things during some side stuff segment that will be further away might turn out to be better than doing it after any non-side stuff busy mission for whatever reason) for later on, when you/we'll have more time for it. OpieOP (if i'll be around by that time)

Edited by the author 7 years ago
Russia

So the most important thing i got from a last 100% run is that firefighter after Natural Burn Killer won't work, because R¤ Leeds actually made Firefighter start only from a firetruck parked at any of the few Fire Deps.. In the end though i don't think that's gonna be a big deal, because we can do firefighter and paramedic both in the middle of some side stuff segments, because you have some things to do around those places anyway. I don't remember exact segments where it'd be the best to do them/where i did them, but we can always note that later, for now just general info will do.

Taxi idea i suggested worked pretty fine during the run, i think, and Vigilante worked too, but was a bit messy because i didn't want to waste too much uzi ammo and waste too much time chasing criminals while going for 5/5 without resetting for better rng, and in the end simply got killed few times by dudes with heavy weapons sets, so that's something to be noted as well just in case, i guess.

As for the Excess Deliveries, i think none of that post-mission location checking stuff needs to be done, (unless you want to ofc, agjents OpieOP ) because one of them on the small-ish top island can be done in the middle of its respective side stuff segment and the other one right after warehouse raid because you'll be near its location, like i wrote some time ago. (i did warehouse raid asap after completing the Kenny's mission that unlocks it and i can't figure a better time to do it rn at all other than leaving it with all the other mess till after the last mission which seems like a not so good idea to me for w/e reason)

Also things that costed me a lot of time were missing one camera near Kenny's place because it wasn't marked by a red line and forgetting one rampage + one riding shotgun (both psp exclusive) because i lost my focus during upper island side stuff segment and didn't notice those two out of place green squares, but i hope that won't be an issue next time i'll be doing a run OpieOP (if i get to at all) And as a last thing i also want to note that somehow it turns out that all the psp exclusive rampages are marked even on the current map pieces, so that only leaves two psp exclusive time trials not being marked at all. (both of the trials can be done during side stuff segments just fine, Dock Front Dash during segment after Pimp my Ride and Comet's Tail during post Trail Blazer one)

Edited by the author 7 years ago
Russia

Made splits based on the route from the doc, but also kinda routed in as much side stuff as possible so you won't have that much to do after the last mission anymore. https://www.dropbox.com/s/uv70wci6ltzszq5/Grand%20Theft%20Auto%20Chinatown%20Wars%20-%20100%25.lss?dl=0

If you ever get around to polishing the route doc, agjents, i'd say you can base some of the things on these splits, unless you feel like making an even better route ofc ffzCarrotFace

Edited by the author 7 years ago
agjents likes this
Norway

Cant open, change permissions maybe :)

Edited by the author 4 years ago
Norway

A bit late to the discussion..

Anyways, Derek found a new timesaver.

You start the taxi mission and the random encounter at the same time

the clock freezes, and you can drive around without wasting time. Useful for breaking camera's and such. You can't enter the menu and can only do other missions if you cancel.

I'm guessing this saves around 1 hour? I'm not sure.

I recorded a simple video about it.

Admi likes this
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