Controllable RNG
9 years ago
Italy

I am planing in TAS Crash Bash 200% and I uploaded this video just to show that you can control the RNG of this game, even if it is TASOnly. So, here is what I notice: Everything that you do on the game (go 1 frame to the right/left, spin your kart (square), scream (triangle)) you change the enemy cycle and the angle of the ball that is going to the battle. So that, I tryed frame by frame the best route to do (to get the best and fastest RNGs), and then I got it.

Featuring JapKong

Gocubbies2016 likes this
Germany

This is the whole reason why TASing is interesting and how it works. It's the entire point. Should have been clear from the very beginning. Good Crash Ball round regardless, but the Jap version is slower.

TheRedhotbr likes this
United Kingdom

lose frames and run NTSC-J DotDash

DotDash DotDash DotDash DotDash DotDash DotDash

TheRedhotbr likes this
Victoria, Australia

That's nice (obvious RNG being possible to manipulate in Bash is obvious).

You can compare it to this if you want:

You are both basically even on finishing to the second. To the frame/millisecond I have no idea/cannot be bothered checking. When you finish with Papu (or to however far you want before releasing a Work In Progress) mention it over at TASVideos too.

Good Luck.

TheRedhotbr likes this