So on most runs, there is about a 1 second wait when you enter the log, before going to the next level, but for some people, the load is longer, and therefore have slower times. A time without loads would be the best solution, but since beavus is a web game, you can't really make an script that can be used on livesplit to get rid of loadtimes. So I'm not really sure how to keep it fair.
i was thinking about a program that would detect whether the game had been "loading" by checking for multiple stopped frames. basically if the program doesn't detect any new frames for like say 5 frames, it stops the timer. not entirely sure how feasible this would be but it could be a nice coding project for me. i'll post something on here if it ever gets off the ground