Retiming Danielfran's Area01 runs (and a need to change the rules text for Areas 100%)
7 years ago
France

For Danielfran's run, actual start time is at 0:06 on the video ("Start" message on first puzzle), which means the actual times are 3:04 for 100% (ending timer at fadeout was correct because we need to see missions get validates, even if the rules say to stop timer at "Clear") and 2:54 for Any% (here, stop the timer at "Clear" on last puzzle - 3:00 on the video - as mentioned on the rules since there is no need to check missions).

Mods, could you please change his times and the timing rules for 100% Area runs ? Thanks a lot o/ (or if you don't want/don't have time/don't give a sh¤t, add me temporarily as a mod so that I can do everything, and take my sword back afterwards - 3 mods are enough, no need for a 4th one ^^)

Edited by the author 7 years ago
qwertylool likes this
Washington, USA

Should we clarify when to end the timer? Right now based on your description we could end it at the beginning or the end of the fadeout. I think it should be either when the last mission is starred or at the end of the fadeout, which wouldn't be that hard to end the timer on.

France

I didn't think of that, but the "All missions complete" star is a good final split time, way more accurate with a shorter window. You're right, we should change 100% final time to this instead (btw, it makes Danielfran's 100% time a 3:03 instead of a 3:04 now)

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