Question about timing
5 years ago
Germany

I'd like to start running this game for fun and don't quite understand how demo timing works. Do I need to manually start the demo recording on every new map or do recordings carry over to the next map? And how do I time the demos when I'm done? I found one tool in the resources, but that can't time the first and last map accurately. Do I just go into playdemo, find the tick I gain/lose control and subtract that from the total demo length in ticks and convert that to seconds manually (I think I heard this game runs at 60ticks/sec)?

United States

as aspect said, demos carry over.

for timing demos i would recommend using "SourceLiveTimer" (can be found under resources)

The program will time your run map by map applying you record demos and keep the program open during your run however, if you dont want to keep it open, the program can also time your demos by going to (right click -> open splits -> from demos) and selecting the demos from your run

Mitsunee likes this
United States

Things to note about recording with demos:

  • If you complete a map normally, the demo will simply transfer over to the next map, no rerecording needed
  • You DO need to rerecord (record a demo with a new name, don't use the same name if you want to keep the demos to your run) if you either die or load a save
  • However, if you want to simplify this further, you are allowed to install SourceAutoRecord (if you want it, ask for it), which will record a new demo everytime a previous demo closes. Some people don't do this because they're lazy, but you can.

Regarding the resources:

  • The first one (if you exclude discord) is the primary one to time runs AFTER they've happened (or to time other kinds of demos). If you're looking for a timer for ones, do NOT use this one, as it does not reflect the time for the first and last maps properly.
  • The second one is the third one but beta version essentially
  • The third one, SourceLiveTimer, is the most recommended one as it does all functions of the second one and more. These latter two timers will automatically correct times for the first and last map, but for the last map you MUST wait until the real cutscene starts (about 30 seconds into shooting the moon, about when you see the coop dudes).

Don't listen to aspect ever btw. He's right about recordings carrying over but livesplit ain't accurate and SLT is not hard to setup. If you need help setting up SourveLiveTimer, feel free to ask as well

Mitsunee likes this
Germany

I heard that livesplit's gametime is inaccurate before, which is why I'm asking here in the first place, if it was, I'd never need demos as my runs won't ever be top10 material anyways. I guess I'll play around with SourceLiveTimer and just re-record manually when I need to, buffering the console seems about the same as the introvideo skip in Pokémon Emerald and I usually record demos up to the tick before the credits anyways, as I like having that in my PB videos anyways, so everything should be fine then. Thanks for the answers c:

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From now on, for top 50 times, both partners must submit their demos. As such, it will also be required for to submit any .vpks that are used during the runs. If you have any questions, you can join our discord @ discord.gg/p2sr or you can create a forum post here.

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