Major Glitches Explained
4 years ago
Lithuania

[center][big][big]Major Glitches Explained[/big][/big][/center]

This post explains the major glitches which are currently prohibited in NMG runs. The purpose of this is to define each of the major glitches and also to serve as a guide for how to avoid them in NMG. A video demonstrating each of these glitches is also linked.

Note that this is not a tutorial for how to perform any of the glitches.

[big]Drop Glitch:[/big] The drop glitch occurs when you are walking towards a ledge and are about to start grinding, but during the transition between walking and grinding you jump in some direction. This is considered a major glitch, even if you jump directly away from the wall. If in doubt, do not hold any directional inputs before jumping as this will make it impossible to perform the glitch.

[big]Corner Clip:[/big] The corner clip occurs when you are about to start grinding from a ledge while walking almost parallel to it, and during the transition between walking and grinding the Prince clips into a wall which is perpendicular or almost perpendicular to the ledge. While although technically at this point you have already clipped into the wall, if you do nothing your run will not be invalidated because as soon as the Prince starts grinding he will be back inbounds. The major glitch occurs when during the short period of time the Prince is out of bounds, you do a drop glitch to jump in some direction, landing you permanently out of bounds.

[big]Ledgewarp:[/big] The ledgewarp occurs when you jump in the direction of a beam, and the Prince lands on the very end of this beam with some forward momentum, then due to this momentum partially walks off the beam, at which point if you hang from it you will warp to a location where you have ledge storage. Ledge storage is gained by simply hanging from a ledge, or is at (0, 0, 0) when you first launch the game (i.e. you always have ledge storage somewhere). Note that if you try to ledgewarp from a beam where it is not possible to do so, the Prince will get pushed forward slightly, allowing you to stand in the air. Using this as a way to extend your jump from a beam will invalidate your run.

[big]Ledgefall:[/big] The ledgefall occurs when you hang partially off a beam, as if about to ledgewarp, but just before the ledgewarp actually occurs, you either drop off or jump back from the beam, causing you to fall to the height of your ledge storage plus the normal falling distance. If your ledge storage is above you by an amount greater than the normal falling distance, you will die as soon as you perform the ledgefall.

[big]Airwalk:[/big] The airwalk is done the same way as the ledgewarp, but occurs when your ledge storage is in some specific location on the same beam you are warping from. Instead of ledgewarping, the Prince then stays still and you can walk away from the beam.

[big]Airstep:[/big] The airstep is a state during which the Prince is in the air, such that you can jump in any direction and failure to do so will cause him to fall downwards. This glitch has many variants, some of which are very easy to do without even realising that one did a glitch, so to avoid doubt make sure you watch the video which goes over some of the different variants of it. Note that if you get an airstep and do nothing (i.e. fall downwards) this is not considered a major glitch. Similarly jumping directly up from an airstep and then falling downwards is also not a major glitch. It is specifically jumping from an airstep that is prohibited in NMG. That said, there is some leniency here. For example, if you accidentally do the airstep on a fence, then jump back and land on the platform that you stood on initially, if it is clear that no light seed or any other advantage is gained, your run will likely still be accepted, however this is still a major glitch so you should try to avoid doing this actively.

Since there was confusion about this, to clarify, the "extended jump" that can be seen here is not a variant of an airstep and consequently not a major glitch.

[big]Ultimate Glitch:[/big] Ultimate Glitch is technically a variant of the airstep, however it stands out in particular from the others and as such is considered its own glitch. It occurs when you go out of bounds under the floor and gain an airstep. When you jump from this airstep you will get another airstep, and so on. Again, if you do not jump from your initial airstep your run will not be invalidated, provided you got out of bounds without abusing any major glitches.

[big]Combat Airstep:[/big] As one might expect, the combat airstep is very similar to the airstep, with the difference that it occurs in combat. The only place it is currently known to be possible is during the final Warrior fight, and occurs when you dash away from the centre of the arena at the same time as the ground falls apart, causing the Prince to be stuck midair. At this point, if you dash in any direction you will get another combat airstep from which you can dash again. As with the regular airstep, the major glitch occurs when you dash from a combat airstep, so if you get a combat airstep and do nothing (i.e. fall to your death), this is not a major glitch. However unlike the airstep, once you have dashed, you cannot die to prevent your run from being invalidated, as during your time out of bounds the Warrior's health will be going down, hence you gain an advantage from it even if you die. Once you've gotten into the state of combat airstep, you must fall to your death immediately in order to not have your run invalidated, alternatively save and reload your save. Again though there is some leniency; if you (for example) accidentally dash once or twice and it is clear that the Warrior is not anywhere near you (and as such could not have hit you had you been inbounds), your run will once again likely be accepted.

[big]Elika Clip:[/big] The Elika clip occurs when you wallrun towards a ceiling and double jump away from the wall, causing the Prince to clip through this ceiling.

[big]Airsink:[/big] The airsink occurs when you jump and land on a ledge in such a way that the Prince is close enough to the ground to not grab the ledge, but far enough from the ground to not actually be on it, causing him to "sink" downwards without dying, regardless of how far down he goes. This glitch is incredibly precise and has only ever been done a few times, so it is highly unlikely that one will do it by accident in an NMG run.

[big]AI Break / Death Storage:[/big] AI break (referring to Elika's AI) occurs any time Elika's AI breaks and she stops doing her normal activities (e.g. following the Prince, or running away from him). In itself, AI break is not a glitch and happens all the time in casual play. However, abusing it to achieve some unintended consequences is considered a major glitch.

One example of AI break is during the Elika chasing sequence at the very start of the game. To perform it, you must be sufficiently close to Elika before entering the first fight. If you've done AI break, Elika will either freeze in place or get into an infinite airwalk. This can then be abused as the first fight will not trigger while Elika is in this state. Performing this abuse will invalidate your NMG run, however if you do break Elika's AI by accident, your run will not be invalidated if you walk backwards to fix it. Note that, should you do AI break this way and not fix it by walking backwards, your run will be invalidated even if you do the NMG variant of the first fight skip (i.e. jump over the fight trigger).

Another consequence of AI break is that you gain death storage, meaning that the game stops keeping track of whether you are standing on solid ground, and upon death, you can always warp back to where AI break first occurred, as shown in the death storage video above. Again, in itself, this is not a major glitch, as it can occur in casual gameplay (for example when the Concubine captures Elika during the Coronation Hall fight). However, abusing this in places where it is clearly not intended is a major glitch and will lead to your run being invalidated.

At the end of the day, what constitutes abuse of AI break / death storage will be judged on a case-by-case basis, and if you are unsure, you should consult a moderator.

Edited by the author 2 years ago
Spl1t likes this
Basse-Normandie, France

Thats is really cool to explain all this. Maybe I'll try some things on it one day :)

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