Useful Memory (WRAM) Addresses
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Useful Memory (WRAM) Addresses
Updated 7 years ago by CardsOfTheHeart

083C RNG value (four bytes, first two bytes have a maximum of 2047) 086A Stage time - fraction of second (0-60) 086B Stage time - seconds 087C Chain stop time 08A6 Top of screen stop time (counts up to value at 0A24) 0A24 You lose when 08A6 reaches this value 0ADE Number of pixels visible of the upcoming row 0D0B Foe's current health (two bytes, updates instantly as attacks resolve) 0D0D Foe's maximum health (two bytes) 0D0F Foe's current health (two bytes, updates with health bar) 0D15 Counter for when foe attacks (two bytes) 0D17 Foe attacks when 0D15 reaches this value (two bytes) 0D1B Counter for when Easy mode auto-drain triggers 0D21 Stores the amount of damage to apply (two bytes) 0D23 Stores the damage as it applies to the foe's health bar (two bytes) 0D46 Remaining pixels on health bar (0-72) 0DB6 Countdown timer (0-180) 0EA1 Indicates which game made you are currently in (5 = Challenge)