Opis

This run was basically perfect execution-wise, and I implemented some faster strategies over the previous WR. I'd estimate 2 seconds could be saved from optimal movement/menuing, and there might be a faster strategy somewhere I didn't think of.

Trial 12 was a cool time save, instead of dashing or lunge punching to the corner, I do midscreen shoulder and delay the FADC so that I don't cross under when doing U1. It's pretty precise but saves a couple seconds.

Trials 18, 22, and 24 also wasted no time with the corner push before Super, since if you start with lunge punch, you have to wait for Dan to rise and stop blocking before you can start the combo. On 24 this requires an extra LP Lunge Punch to reach the corner, but this is fast and makes the rest of the combo very consistent. I added a LK before the HK to make it easier which only loses a few frames.

Tablica wyników
Poziom
Yun
Kategoria
Trials
Przebieg
Ranking
Pierwsze miejsce
1st
Czas
4m 37s
Data
1 year ago
Platforma
USA / NTSCPC
Szczegóły
Zweryfikowany
1 year ago
Zgłoszony
1 year ago
Statystyki gry
Obserwujący
112
Przebiegi
585
Gracze
112
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