Other possible OoBs for NG+?
8 years ago
Russia

Gonna link a video similar to the above one just in case. Feel free to experiment if interested, runners.

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In SH2 you can clip catacomb monster through wall with shotgun hit. Happened 2 times in my runs.

Also monster is killed with 1 shotgun shell more often if James is pushed against the wall.

Since game engines are the same in SH2/SH3, these two examples might have something in common.

Edit: I found memory address that cycles animation on the monster, capped CPU cycles via BES to 95% to see value of flying animation when you hit him with shotgun. Then I uncapped CPU cycles, locked memory address on flying animation value and pushed monster into the wall like this, he stuck but he went throught a little bit. Maybe clipping has something to do with animations rather than FPS.

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