Glitches/Stalls
2 years ago
Nova Scotia, Canada

Can we clarify how stalls will be verified. Obviously, there's a "glitched" section that you can submit runs, but would stalls be considered glitches? A lot of Scientist loud runs use a "stall" at the top of the stairs, but a lot of people seem to allow that, yet other people are really against stalls like the ones in Black Dusk which are effectively the same thing.

-Blacksite Stall (behind barriers) -Financier Stall (next to heli) -Withdrawal Stall (vault) -Scientist Stall (stairs near treadmills) -SCRS "Stall" (elevator/leftside cubicles) -Black Dusk Stalls (Workshop/Development)

These are more severe: -Shooting through microcams -Lakehouse Stall (outside below the cliff) -Black Dusk "Invincibility" -Leaning through walls

Lower Saxony, Germany

Stalls where you keep enemies in one spot by having them continually shoot at you isn't a glitch, that's just bad game design by Cish. As for stalls where you get them stuck in one spot and leave to go do the mission without them moving, is what would be considered a glitch. In regards of the severe ones you listed, those are considered gliches.

Edytowane przez autor 2 years ago
RockyGaming4725 to się podoba
Nova Scotia, Canada

zamber L

Statystyki gry
Obserwujący
918
Przebiegi
4,558
Gracze
1,894
Najnowsze wiadomości
The Official Server For All Freefall Softworks Pages
  • This is a pretty big announcement for speedrunning because EEPC, as of 10/24/2022, is now the official server for ALL of Freefall Softworks speedrun pages and future ones that are added. This includes (as of right now), Entry Point (and Category Extensions [CE]), Deception, Glass, and Facade.
1 year ago
Najnowsze wątki
Opublikowano 17 days ago
games:thread_reply_count
Opublikowano 18 days ago
games:thread_reply_count
Opublikowano 2 months ago
games:thread_reply_count
Opublikowano 2 months ago
games:thread_reply_count
Opublikowano 5 months ago
games:thread_reply_count
Opublikowano 6 months ago
games:thread_reply_count