Opis

played on ps1 console (model 9001) Mods will need to figure out time without loads. This is the same console that my All Tokens pb is on, so if those loads are written down anywhere, this would hopefully be easy.

If I didn't miss the last hit on Dennis, would have been like a 6:43. If I could figure out some of the other optimizations I've thought about, and just have a decent run where everything goes right, sub 6:40 does not seem like it would be an issue.

Potential optimizations in mind: -Use camera to manipulate swinging platform cycles in the 2nd segment so you don't need to glide all the way to the K door. -Find way to manipulate Aztec Boy to jump instead of punching at you after hitting him. Each jump saves a little time, but it seems random what he'll do. -We can sometimes get double hits on the fight bugs, or hit them early, but this also all feels random. The fight bugs are weird. -It's possible to break the last checkpoint through the wall. If we could do that consistently, a death abuse might be possible to skip collecting the last K tokens.

Tablica wyników
Poziom
Museum Madness
Kategoria
Any%
Version
NTSC
Przebieg
Ranking
Pierwsze miejsce
1st
Load Removed Time
6m 26s
Real Time Attack
6m 51s
Data
3 years ago
Platforma
USA / NTSCPS1
Szczegóły
Zweryfikowany
3 years ago
Zgłoszony
3 years ago
Statystyki gry
Obserwujący
43
Przebiegi
177
Gracze
15
Najnowsze wątki
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