Opis

This is, without a doubt, the worst level so far. Romero's conscious decision to make the walls "sticky" in narrow corridors and on precarious ledges makes this map unnecessarily frustrating and is completely antithetical to Doom's gameplay loop. If it weren't for these sticky walls, this map would have been excellent - the enemies are well-placed, and ammo is scarce enough to make you think but not rare to the point of annoyance. Also, this is the first time you are properly equipped to deal with a Cyberdemon, so that's interesting. Damn you, Romero, for sucking the life out of a great map simply for the sake of trolling.

Tablica wyników
Poziom
Sigil II E6M3: Twilight Desolation
Kategoria
UV-Max
Input
KB+M
Przebieg
Ranking
Pierwsze miejsce
1st
Czas
2m 55s 680ms
Data
5 months ago
Platforma
PC
Szczegóły
Zweryfikowany
4 months ago
Zgłoszony
5 months ago
Statystyki gry
Obserwujący
804
Przebiegi
7,081
Gracze
809
Najnowsze wiadomości
Sigil II Leaderboards now open!

Hey all you Doomers! What a joy it has been this month to have 2 add-ons added to the game! This time around we've got Sigil II made by the man himself, John Romero!

What's new on the leaderboard? ![](

5 months ago
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