Original guide made January 17, 2017. Updated June 9, 2017 (see changelog below) . #WARNING This is less of a "guide" than it is just notes to help during the run. Nothing is written in great detail and a lot of stuff is abbreviated. If you have any questions regarding the route, ask me (@Kylovic) or consair (@Consair7) for help.
#CREDITS Original Route by Luckytyphlosion. He found all the glitchy stuff so credits to him. I only rewrote his route and added things. I also took some stuff from Consair's 16:34 wr run so some credits to him.
#ROUTE ##TID Manip
- manip for 55785 TID
- vid:
- writeup
- start thru credits
- 7 backouts (hold b + start buffer)
- 2 full music cycles
- 1 | 1 2 3 4 5 | 1 | 1 2 3 4 5 | 1 | 1 2 3 4 5 | 1 ^ 4 backouts
- a-buffer for ng
Early || --- 39773 | 07704 | 38120 --- || 55785 || --- 64016 | 02890 | 58298 --- || Late
##Intro
- name player aaaaaaa (7 lower case a's)
- sunday/no/yes
##Early Game
-
get Cyndaquil (stats don't matter)
-
run away from every encounter
-
mr pokemon (no need for any potions)
-
rival: leer x1 then tackle
- MUST WIN the rival fight (reset if not)
-
go back to Elm's lab, get poké balls
##Bad Clone Setup
-
catch dummy pokemon for cloning (any lvl 2-4 Pidgey or 2-4 Ratatta works)
-
swap tackle with smokescreen (use select during encounter)
-
enter cherrygrove center
##Cherrygrove Center
-
clone cyndaquil:
- 1 Cyndaquil in party. deposit it, perform a regular clone
- move w/o mail the clone to the party. now you have 2 in party. deposit both. regular clone again
- move w/o mail both clones to the party. now you have 4 in party. deposit 2. regular clone
- move w/o mail one clone to the party. now you have 5 in party, 1 in box that stays in there
-
begin bad clone attempts: deposit all 5, reset earlier than regular clone
-
once have bad clone, deposit 3 cyndaquils, withdraw bad clone
- the bad clone is always female, is type steel with some glitched stuff and HAS NO MOVES <-- important
- if you get a bad clone WITH MOVES, try again cause it's useless
-
timings:
- regular clone: fade out reset, a press right after
- bad clone: power off after YES click
-
swap regular cyndaquil to 4th party slot, dummy poke should be in third, bad clone should be in first
-
name boxes: BOX 1-5: ; H é [mn] 2 H é T 'd ; U g é S 'd H E ; é & 2 'v 't é ( 'd ; U é ! 2 p p p é ; 4 é d 2 [pk] [pk] [pk] 'd
BOX 8: ; X X X E g 'm v 2
##Stupid Glitch that (almost) never works
-
walk to this location, save while facing up:
-
type d0 glitch grinding:
- walk up 1, right 4 so that the player is below the first tree after the pathway and the mart door appears on screen
- open pokemon menu, view bad clone's moves through move menu
- continually press up until you hear bonking, can back out and re-enter if too many sprites on screen (not sure if does
anything to prevent crashes)
- soft reset on hard locks, reset on crashes
- on bgb, if invalid opcode debugger pops up, right click bgb -> other -> reset gameboy
- once you hear bonking, (refresh screen through select/start), walk left 1, up 5, left 1, right 2, press A to talk to red
-
timing ends after the last ... textbox closes.
#CHANGE LOG
- Jung 9, 2017:
- changed tid manip vid
- added tid manip writeup for easier use
- removed extra stuff for 55774 tid (old and way to slow)
- June 18, 2017:
- changed smokescreen switch timing
- added timings for regular and bad clone