Forum posts

Forum: Super Hang-On (Genesis)

Thread: Races, contests, extra categories

Started by: petaQpetaQ

I am delighted that we had a few really strong new runners join our ranks so far this year! I would like to grow our little game even more since our output seems to be quite seasonal and comes in spurts. I was wondering if anyone wants to do some races, or if anyone is interested in creating extra categories.

For races I would think the best method would be first to complete a course N times, which makes for far easier streaming side by side and avoids our problem of IGT bugs. We could also then harmonise emulator use and get them broadcast on SRL, and it would also open us to being able to enter marathon events in a consistent way. I would love to get SHO featured in a marathon sometime and I feel like a race would be slightly more amenable than a showcase.

Is anyone interested in a marathon category or has any other ideas they'd like? Something like 'N in a row' for each race would be a nice way to measure skill in a more balanced way without traffic/single accidents hampering strong runners' top times.

SmeggedheadSmeggedhead likes this. 

Forum: Speedrunning

Thread: Quickest-to-kill bosses in speedruns

Started by: Patrick_BarrettPatrick_Barrett

In Mercs (Genesis) Original Mode, one of the critical moments is the Desert Tanks boss in Mission 5. It used to take about 12-13 seconds when you had bad RNG. Three tanks go right across the screen, central then the outers. You have no space to fire across all of them without taking massive damage - and then they start moving up and down in concert with fireballs and missiles. We found a trick that we think was not intended, and switch character from Rifle to Laser. His weapon is narrower and concentrated. It alone can damage the outer tanks while they are off-screen. There's a blind spot you can hide in and fire across two of them, then you used 2 Megacrash bombs (having picked one up at time cost) to gain i-frames and go inside the third to finish them off and just end the fight with barely any health left, and now it takes about 7 seconds. We then found a higher blind spot that meant more firepower throughput and reduced it down to just 1 M required. It also saves time because you aren't using the Megacrashes that Rifle otherwise badly needs for other tight spots, saving travel time to get more in the levels.

 

Forum: The Unholy War

Thread: Welcome, Discord, Category reorganisation

Started by: petaQpetaQ

After a request I have created a 'Betarazor/Megaprana v ALL' category for some fun carnage.
I have created individual level categories for each map in Strategy Mode. While all runners are certainly entitled to submit runs to those boards I would really appreciate it if you stick to First 5 Maps and/or full Strategy Mode if that is what you prefer. I hope for Individual Levels to make the game more appealing for a while to newcomers. If in a while we get no/few extra runners I will begin to port the best level times from the full category runs to these levels and open them up some more.

 

Forum: James Pond 2

Thread: A word on C.H.E.A.T timing

Started by: petaQpetaQ

Timing is defined as starting on the frame you press (1) on the title screen (after you collected CHEA and soft-reset, unless you're some sort of masochist) and ending with the final hit to Maybe. With C.H.E.A.T having become near perfectly optimised, it makes sense that we should adopt an endpoint which can be perfectly defined - it has been difficult in the past to be sure when a final hit was delivered because flashing animations have often stopped and started very quickly, and not all runs showed a frame count.

I would very much appreciate future runs being submitted with 60fps recording, and showing a frame counter. I may be able to interpolate the correct time for a 30fps recording but I cannot guarantee it and I would prefer never to have to deny someone a WR by one absent frame.

The intended 'stop' point of runs already on the leaderboard corresponds to the frame after the 50,000 point bonus is added on. This makes a very easy reference point for future runs and allows absolutely no ambiguity. With that in mind I have retimed the top runs so that they all end at this point. If there are any further points arising from this please do discuss them!

 

Forum: The Unholy War

Thread: Welcome, Discord, Category reorganisation

Started by: petaQpetaQ

To any new runners who are here for the first time - welcome! I recently added the game to the 'If Only You'd Been Faster...' discord channel. Therefore we have a channel to discuss strategies and gameplay for all levels of play and to bring new gamers in, so go there and post! https://discord.gg/jMcGWby

For the uninitiated among you, the Unholy War is a great cult game from the 90s with a mix of action and strategy that makes it ideal for more casual runs as well as serious play. Take a look around the videos of other runs and dive straight in!

After discussion I have created a 'Mayhem Mode - Cycle Levels' option, so that we get runs that aren't just Lab or Hive. It might make sense to put Lab in its own category in future so that there is also a place for runs with any other single map. If you submit a Cycle Levels option I will then set the variables for race so it shows properly. NB! Cycle Levels should ideally be done on a file that does not contain Dark Maze, since that map will put you at a huge disadvantage. I will not however reject any runs that use one or both of these maps

The 'first 5 strategy' category is being considered for obsolescence. It is a historical anomaly since it is a sub-category to the main game which was created to encourage newcomers who would demur from the length of a playthrough. If new runners come and feel that a shorter category is in order compared to a full run, I would be open to making divisions such as (1-4, 5-8, 9-12) for that purpose.

AlrightSallyAlrightSally likes this. 

Forum: The Unholy War

Thread: Rules, timing, categories

Started by: petaQpetaQ

I have added difficulty as a variable so that the boards are far easier to navigate and 1st place runs are properly marked, thanks to AlrightSally for pointing that out to me.

AlrightSallyAlrightSally likes this. 

Forum: Mercs (Genesis)

Thread: Milliseconds

Started by: petaQpetaQ

Since the Original Mode WR has gotten so optimised I have added milliseconds on it, in anticipation that future runs will break the record by less than a second barrier. If two runners tie WR to the same second, the runs will both hold first place regardless, since grunt hit luck and speedboat RNG are highly variable.

I will leave the analogous decision on millisecond inclusion in Arcade Mode to Fletchr in the same vein.

 

Forum: Speedrunning

Thread: Critical questions to ask about speedrunning.

Started by: GreatmaxGreatmax

1. Mercs (Genesis) Original Mode has been my major project since October 2018, doing nearly the entire routing, trick/exploit finding, and grind myself. It's now getting near the point where WR runs aren't possible if the RNG (which we can't yet control) in Mission 4 goes against you.

2. Favourite game: Mercs, though Super Hang-On runs that close. Mercs has a number of elements which to me make it a really underrated all around speedrun:
-High level of reaction/pattern recognition required for enemy patterns - enemy patterns will literally change completely if you exit a transition one frame different, while the structure of the patterns is always comprehensible and allows for a necessary mix of knowledge and skill to succeed.
-More technique/technical skill required: we don't allow autofire so mashing is REALLY critical on bosses, and learning to flick-fire into angles to maintain faster vertical movement takes a lot of mastery.
-Routing is reasonably open even at the top level, so it's common to have to work out what you will do on the fly as a run progresses, and be able/willing to make command decisions about those things based on the range of outcomes. It's not so dry as many other games in that regard.

Here ends the advert, I would love to get some new runners especially for Original Mode. There really is nothing like it.

3. Competence is not always an indicator of WR levels. Early when I began work on Super Hang-On, I got an outstanding PB wr time, but I was far from the best player at that point. It took another year of work to be able to match/surpass that one run and truly feel like I was the most able player thus far. What matters is your journey, your growth, your effort. If you measure your skill by an outside yardstick such as an arbitary WR, you aren't truly speedrunning as much as trying to one-up people. True speedrunning (and forgive the Miyagi-do shtick this sounds like) comes from improving yourself, challenging yourself, and letting the outside results reflect that progress.

HOCH HECH! ENDUT!

 

Forum: Speedrunning

Thread: Macmillan Game Heroes Marathon

Started by: petaQpetaQ

I am hoping to do a gaming marathon for Macmillan Cancer Support, Monday 17th, 9pm GMT to 3am to try and get UK+US viewers, on Twitch. If successful I would be glad to do more of these with different consoles or themes of stuff to play. Plan is to play various SMS/Genesis games for entertainment and speedruns. I would be super grateful if anyone interested could please spread the word, my Twitch channel is tiny!! 😂 Also feel free to send me challenges/advice/requests! I've never done anything like this before so I'm starting with a goal of £50 donated. Any help you can give to make sure this goes well would be superb.
https://gameheroes.macmillan.org.uk/fundraising/petaQ

 

Forum: Super Hang-On (Genesis)

Thread: Please read: Timing Change, December 2019

Started by: petaQpetaQ

I noticed a few errors in my past submissions regarding subseconds: apologies for those inaccuracies. Whenever you make a submission please be sure to use Three digits for your subsecond time. For example, a time of of 3'26"03 should be submitted as "3m 26s 030ss" with 030 all written. I inadvertently misrepresented subseconds on a few submission times by only writing in the two decimals: by doing that the system was turning '03' into '003' for example. I checked all other submitted runs and none were affected.

 

Forum: Earthworm Jim

Thread: EWJ1 or 2 first?

Started by: petaQpetaQ

Hi, posting here in case it was missed in the series forum - thinking of learning EWJ 1 and 2 in future, got good experience in platformers and reasonably technical things, which would you recommend I pick up first?

 

Forum: Land of Illusion starring Mickey Mouse

Thread: Good Princess Clips

Started by: petaQpetaQ

I've got mostly the hang of everything but is there anything particular we can do in Good Princess Castle with little movements to clip through the floor/ceiling early, or is it down to luck?

Oh and can anyone explain in some better detail the rng manipulation in Lake? I must be losing a few seconds there.

 

Forum: Earthworm Jim

Thread: Start with EWJ 1 or 2?

Started by: petaQpetaQ

Thinking of picking up the EWJ games on Genesis in future, I have some experience with platformers and pretty precise stuff. Should I look at Jim 1 or 2 first?

 

Forum: Ys: The Vanished Omens

Thread: How to frame count emulator run easily

Started by: JkLoserJkLoser

I timed my runs with bizhawk frames so check mine against your understanding for a start, then if there's a discrepancy that's more evidence. Scarcely massively important for a meme run though.

jquestionmarkjquestionmark likes this. 

Forum: Super Hang-On (Genesis)

Thread: 150% speed possible category

Started by: petaQpetaQ

I was wondering if anyone else of the top runners was interested in doing a 150% speed speedrun - playing at 90fps. I fiddled around with it in the past and I feel like it's manageable. I put some work into it and churned out a 3'14 in Africa which I was quite pleased with. If anyone wants this as a category even just for giggles then let me know.

 

Forum: Streaming / Recording / Equipment

Thread: Master System and Genesis - region mod or NTSC consoles

Started by: petaQpetaQ

I'm having typical Windows user gripes with my machine causing lagging making speedrunning difficult, and I was thinking seriously of investing in physical equipment to do my runs on. Some input from SMS/SMD runners with expertise in the accuracy comparisons of region mods v native consoles would be greatly appreciated. I am told that an NTSC console would be more accurate, but do not know just how much the difference is. The games I run have very small communities so I should prefer to be maximally accurate as far as timings go since a good investment will pay for itself. And if I go ahead with one or other of these things, what else would I need to handle recording and hookup to a modern tv? Thankyou for reading.

 

Forum: Castle of Illusion starring Mickey Mouse (SMS)

Thread: Races

Started by: petaQpetaQ

CoKami and I had a best of 3 race on Friday, and we plan to do it again so if you're interested give us a follow on Twitch/Twitter to hop in on the fun!
I personally would be happy to race against anyone and Zeroth, we are both now sat tantalisingly at 14:10 - wondering if you'd like to race me at some point! If anyone wants to do this just shoot me a message somewhere. Heck even if I have to get buttstomped by btrim or thiaguin I'd value the opportunity!

 

Forum: Zool (Sega Master System)

Thread: Clarification

Started by: petaQpetaQ

I hear what you are saying, though my vid shows 768 as no-input. I've made a number of attempts since then recording at 50fps and haven't achieved the perfect run again yet xD Not sure if any current 9.88s are recorded at 50 so perhaps replaying my vid above in sync with a 9.84 and with a 9.88 would help. I'll keep trying with a 50fps recording, no idea when I'll get it again, but I can say that 8bitbeast's original 9.88 from his youtube seems to be 493 frames to me which is just as confusing.

 

Forum: Zool (Sega Master System)

Thread: Clarification

Started by: petaQpetaQ

Being a technological Luddite I just found a way to record 50 and 60fps in OBS, so I'll make some attempts to replicate this now so that there is no uncertainty, and get back to you.

 

Forum: Zool (Sega Master System)

Thread: Clarification

Started by: petaQpetaQ

This is possibly a very stupid question but I'd rather ask and be sure. Based on the timing rules currently shown I appear to have a run without pauses that comes to 9.84, and as an example, if I frame advance 16bitpanda's run it appears to end earlier than his notes state which would corroborate that. Is there some software I can use that will retain 50fps recording as opposed to 30 with vlc? I by no means doubt what has been said about the timings but I can't explain the difference. I can try to replicate it with inputs showing but as I speak any attempt to record that is killing the 50fps on bizhawk. I hope I'm not missing something very obvious.

Frame 770 for the start and frame 1262 for the blue screen. I imagine one of you who mods can sync this up with a 9.84 if need be.