(They/Them)

Kentucky, USA

Forum posts

Forum: Super Mario 64

Thread: questionable runs on the leaderboards

Started by: bpe12bpe12

Yeah, this is common in a lot of speed games. LINK05 is right, many of which are older... Wookis is also right, its not like any of these are incredibly groundbreaking by TODAY's standards.

You gotta recognize the history of speedrunning to understand the validity in runs like these, in some cases, capturing footage was not as accessible as it is now... in the event that footage was captured, its entirely possible that that data has since died because the servers they were hosted on have dissolved.

additionally, SRC has not been the home of speedrunning leaderboards for the duration of speedrunning history, translating data between platforms, ESPECIALLY for a game as popular as this, is a challenge and things can go wrong.

I also think its important to KEEP these milestones, as they document how the game has evolved IN the timeline that it has evolved. Knowing that someone got X time Y amount of years ago can be helpful for a lot of perspective for many runners. And speedrunning is generally a "new" sport, if we start erasing portions of history now, we begin to chip away its validity.

Im a SMW runner, and we have a lot of runs like this, but they are usually in the context of being witnessed by blossoming moderators of the community. If we invalidate these runs now, we begin to invalidate the progress we've made since then.

Even still, if someone comes in today and claims a top 10 spot without footage, it will likely be declined because of the context... But 10+ years ago is different context.

LINK05LINK05, CasparovCasparov and 13 others like this. 

Forum: Sin and Punishment

Thread: Nintendo Switch Platform?

Started by: peachy_zzzpeachy_zzz

ty again @BostonBrewBostonBrew ! That makes a lot of sense, I've heard pretty iffy things about the Switch platform for a lot of those games lol. Curious to see if it increases the exposure for a run though hmm... ty much!

 

Forum: Sin and Punishment

Thread: N64 Controller Grip?

Started by: peachy_zzzpeachy_zzz

ty @BostonBrewBostonBrew ! it does feel so much more natural that way. The other way just feels strange lol. I got a Brawler 64 and Hori sitting around too, I may give those a whirl for the fun of it. Thx for the help!

 

Forum: Sin and Punishment

Thread: Nintendo Switch Platform?

Started by: peachy_zzzpeachy_zzz

Also a little curious if playing this on Switch will now be added as a platform for submissions? I actually have an N64 and everdrive, so I won't be playing on Switch, but I find it funny that I learn about this game as an N64 game right around the time they release it for Switch online and I was oblivious to it happening xD.

I wonder if this will spark some interest in some new runs!

 

Forum: Sin and Punishment

Thread: N64 Controller Grip?

Started by: peachy_zzzpeachy_zzz

Hey all! Not even really sure how active this community is, but my buddy showed me this game the other night on N64 and was blown away.... Believe it or not, this is WITHOUT realizing that Sin and Punishment had been added to the Switch Online lineup recently, but in any event, the game was amazing and we thought about submitting a Co-Op run one of these days.

I'm curious, for the N64 players, what controller grip is being used in the community? We played a co-op run where we both on OEM controller and holding it with our Left hand of joystick and Right hand on A+B+C buttons... We read the Wikipedia page after the fact and realized that the game was designed specifically with the intent to have a Left or Right handed option.

So the next day I try some of it out with my right hand on the joystick and its a different vibe, to say the least. On one hand, it almost seems more natural in context of the mechanics of this game... using left hand to maneuver the character and right hand to aim and shoot is somewhat more akin to modern shooters on console... as a SNES runner, having a Dpad on my left hand is slightly less confusing that C buttons on my right... but, as an American kid thats only EVER played on N64 with my left hand on Joystick and right on C buttons, the alternate grip is also disorienting, and I'm not sure what to really think about it LOL.

Im curious if the community has insight to the differences between these setups and if one is more or less preferred!

Really interested in this game, hoping to learn more! Thanks

 

Forum: The Site

Thread: Suggestion: Commenting on submitted runs?

Started by: peachy_zzzpeachy_zzz

Hey, they added comments to individual runs ! Very nice 😎

 

Forum: Super Mario 64

Thread: Lblj question

Started by: WolfshavenWolfshaven

@NicVNicV thx for the clarification. This makes a lot of sense.

I think Nic is right, if you are getting -10, its likely just the nuances in the gameplay rather than the route.

LBLJ definitely saves time when applied appropriately... There is an argument to be made that doing it NOW will ultimately lead to better consistency over time... but without playing for a more crucial PB barrier, its probably pretty arbitrary. Go for it if it feels good!

NicVNicV likes this. 

Forum: Super Mario 64

Thread: Lblj question

Started by: WolfshavenWolfshaven

without super optimal play at a high level, I think its hard to kinda tell what does and doesnt save time when using LBLJ... I think @NicVNicV is theoretically correct tho, the advantage of LBLJ is getting out of lobby as fast as possible... entering CCM door and spending 2 stars there is a good chunk of time. I'm not perfect with the metrics of 16, but I'm wondering if like... just doing 100 + reds in whomps than going to CCM? Like there are a lot of options in this range.

I've heard that LBLJ doesn't even really need to be implemented until you get a 16 minute PB... This also kind of brings into question of how consistent you are with LBLJ... I think on average, getting consistent at LBLJ requires a pretty competent level of skill... But if you ARE getting LBLJ consistently AND saving time over a run where you are doing things consistent in your own way... then ya, you are saving time. Know what I mean, jelly bean?

Meanwhile pless and sidehop are still going to give you an advantage for higher tier routes... so I just think within this range of PB you are at, if you feel like its saving you time, it probably is a little bit. Hopefully LBLJ doesn't plague the session with resets.

NicVNicV likes this. 

Forum: Super Mario World

Thread: Would you like to join us?

Started by: nemuri_chounemuri_chou

@Kirb788Kirb788 , you are smart

@Cheesebuiscut64Cheesebuiscut64 , if you hop in the discord, you'll find out pretty quickly whats going on... There isn't a lot of documentation yet, but we've all thrown in some research we've found here and there. I think Nemuri's goal is to compile as much of it as possible.

If you feel compelled to research 11 Exit Orb runs, feel free to look for it! I don't want to speak for Nemuri's vision here, but I imagine we'd all be interested to see any kind of research be put forth.

nemuri_chounemuri_chou likes this. 

Forum: Super Mario World

Thread: Would you like to join us?

Started by: nemuri_chounemuri_chou

Good idea Nemuri, I'll hop in!

nemuri_chounemuri_chou likes this. 

Forum: Super Mario 64

Thread: Wii/Wii U VC Stage RTA runs.

Started by: jensj56jensj56

@ApianbelleApianbelle oh, thats alright 🙂 I figured that might be the case. happy to come to an understanding 🙂

regardless, idk if this is really the reason that there isnt a Stage RTA board for VC, just an assumption really... But considering the popularity of the game at large, I would bet it doesnt exist simply because of the visibility, or lack there of, on Stage RTA runs for VC. Again, it may be possible if it proved to be popular enough, no harm in trying!

 

Forum: Super Mario 64

Thread: Wii/Wii U VC Stage RTA runs.

Started by: jensj56jensj56

(edited: )

@ApianbelleApianbelle , oh yeah? Thats interesting... I've never played sm64 on Wii or Wii U VC... but I've been told in several contexts that the VC versions of the game have reduced game lag... That is why lag reduction strats are typically reserved for N64 play, because there is lag on N64 while there isn't much framedropping in VC versions.

Also, to be clear, I mean lag frames in the gameplay itself.. NOT input lag.. If we are talking about input lag, then yes, VC does have more INPUT LAG in comparison to N64... the amount of time the game takes to register that a button has been pushed or input has taken place is longer than what it might be on original N64, and therefore that is input lag that is increased on VC...

But in terms of actual gameplay, VC versions of SM64 don't have game lag in the same way that N64 does. The game lag that is experienced on N64 is unique to the original publication of the game and has been shoed in as a critical component that makes the game what it is, creating a culture around "lag reduction" for original hardware playing that doesn't necessarily translate to VC playing.

Are you saying that you are dropping as many or more frames on VC as you would original hardware? like gameplay lag?

 

Forum: Super Mario 64

Thread: Wii/Wii U VC Stage RTA runs.

Started by: jensj56jensj56

I don't typically run this game, nor am I an expert on the rules for this game... but I do watch a lot of it, and I have a hunch. The rules also state that any GameShark codes that would effect lag are banned, so maybe the consensus is that the lack of lag on Wii and Wii U VC may be counter intuitive to the purpose of a Stage RTA run. Well, and this methodology could extend to a lot of play around SM64, most top level play does happen on original console and being able to manipulate lag is a crucial component to being exceptional at the game. At the Stage RTA level, the runs are so dramatically shorter than the main categories (overall), that the lack of lag on VC would just contradict the accomplishments of Stage RTA methods at large.

As someone who runs SMW that lacks a IL leaderboard at all, I might be able to assume that the reason that there isn't a separate category comes down to weighing how much moderation effort it would take to moderate a category that isn't incredibly popular or that could be satisfied by other categories on the leaderboard. Of course, SM64 is more active than SMW, maybe there is a league of players out there that really want Stage RTA representation for VC stuff, in which case, it may just be up to that sector of the community to show proof that its worth making an extension for. Record runs, spread the word, and contact the moderators, and if the moderators think its worth their time, they may consider it. Otherwise, creating an entire other board just to make room for a handful of Stage RTA runs on VC might not be worth the digital and physical bandwidth it would take to maintain it on an already EXTREMELY active leaderboard. Really comes down to the community consensus... might take less consensus to achieve such a thing on a less popular game, but SM64 has a lot of legacy to convince otherwise.

This is speculation though, its possible I have no idea what I'm talking about lmao.

LojenLojen and QUEEFDADDY69QUEEFDADDY69 like this. 

Forum: Super Mario World

Thread: SMW Question

Started by: CaptainoKirbsCaptainoKirbs

Mingura coming in clutch with a good answer. Splits are very helpful, I would suggest them as well.. but ya, not necessary. a run that isn't being timed in the moment can be put into software to find the accurate time anyway. I'm pretty sure the mods do this with any runs that come in, so a video of a run without a timer on the video should be just fine. SuperiorSone just got 11NC NMG WR while pointing a camera at a CRT , so it should be good xD

 

Forum: The Site

Thread: Suggestion: Commenting on submitted runs?

Started by: peachy_zzzpeachy_zzz

idk why I didn't ever see these replies.. maybe the notifications got buried... but, If I could attach a picture, I'd post that deep fried image of Shaq in the whip saying "Understandable, have a great day" 🙂

Makes a lot of sense... Would be too much to mod when there is already a forum aspect to this site... Originally, I kind of thought it would be a light load, but then I'm thinking about certain infamous WR runs that would just be absolutely flooded lmao.

Thanks for entertaining the idea! 🙂

O.D.W.O.D.W. and MrMonshMrMonsh like this. 

Forum: Super Mario World

Thread: Games similar to Super Mario World

Started by: Egg_21Egg_21

I'm relatively new to the community , and don't know a LOT about a BUNCH of games , so I'm sure there is a more nuanced answer...

But if you hadn't thought of it, I'd recommend taking a closer look at many of the other Mario games. Many of them share similar mechanics! Of course, they develop over time... but essentially, all of them require moving the man with the red hat quickly, and his speed is dynamic and needs to be treated with care 🙂 I think super mario bros. 3 is actually pretty comparable to SMW. The concept of P Speed may be the most similar, and I think the fluidity in the movement is similar to SMW. SMB1 has similar concept, yet clunkier... SMB2 is a bit of different breed... Yoshi's Island has some more advanced mechanics... SM64 is even more complex... but all require moving the guy.

past that though, mario is such a staple for platforming mechanics, that the argument could be made that MOST platformers have something to owe to how mario is played. If you find a game, 2D or 3D, that use only the character to perform the tasks, it very well could satisfy the itch that comes from mario too 🙂

 

Forum: Super Mario World

Thread: Propose a new category

Started by: [Deleted user]

FAST YOSHIIIIII ❤️

 

Forum: The Site

Thread: Suggestion: Commenting on submitted runs?

Started by: peachy_zzzpeachy_zzz

This seems like a pretty big change to add... but I would love to go to a leaderboard, click on a run to view it, and leave a comment about it 🙂 like a youtube video! Could be a cool place to celebrate or talk about unique strats ;3

Thx ❤️

TuttereyTutterey, Act7Act7 and 3 others like this. 

Forum: Streaming / Recording / Equipment

Thread: Recommendations for a good web cam?

Started by: peachy_zzzpeachy_zzz

Have become addicted to Twitch, dusting some rust off of my Super Mario World skills as a young lass ... Might try to stream soon!

Whats the good / cheap web cam that folks are using these days? I see about that hover around 30 bucks on amazon, but wasn't sure if there was a particular brand/model that is tried & true for the speedrunning community

thx ❤️

PearPear likes this.