Forum posts

Forum: Inside

Thread: Start timer rule (time comparison betwween load chapter, title screen, before title screen)

Started by: par_h3lionpar_h3lion

Not sure how many of you are aware of this, but there is a way to skip ~1sec at the start of the run, before even taking the first jump ... more surprisingly, it's within the rules 😮
Let me explain 😃
Depending on where you start the timer (which, for me, is also the first input that takes me ingame) it's possible to reach the ingame much sooner by pressing a key just as the loading is over, but NOT after the title screen is fully visible. Having as little of the title screen visible will make the game fade-out faster, because the title scren wasn't fully faded-in yet, therefor you reach the ingame right away - and, since the title screen comes right after the loading screen, this is still (kinda) within the rules ("Start the timer when press a Button on the title screen")

But, I don't mean to say we should definitely allow this ... mainly because it's kinda hard to tell what's going on in that load-to-title transition

A - a possible solution would be to start the timer when starting to load the first chapter (it's much more clearer when the red little square from the menu starts the blink) ... and you can spam any key to skip the title screen after loading, whcih would take you ingame right after the loading screen ... I timed this and it's very similar with the normal way ppl have been starting the timer (the difference is ~0.1sec, which means all times from the LB can stay the same, only the rules have to be tweaked a little);

B - another (much simpler) solution is to simply adjust the rules to say that the title screen has to be fully visible before starting the timer / the run;

C - but, on the other hand, anything can reamain the same, and the title-skip could be allowed ... the ~1sec skip at the start would be pretty sweet imo.

@all mods, let me know what you think.

video proof :
A time comparison between 3 ways to start the run (3 attemtps for each of the 3 strats):
1 - start the timer when loading the chapter. and spam any key to skip the title screen.
2 - start the timer when pressing any key while the title screen is fully visible.
3 - start the timer right after the loading is over, before the title screen is fully vissible.

 

Forum: Inside

Thread: The Mine Optimized (1 shockwave cycle skip)

Started by: par_h3lionpar_h3lion

With the recent discoveries, we now can gain at least 6 seconds in the Mine - and, by doing so, we can skip 1 shockwave cycle. Here's the video to prove it \o/

the skips and tricks used in the optimized segment are:
- side bounce from door hit + quick recovery
- beach landing the submersible
- 1 breath swim
- minimal swings on ropes
- facing the freaks #1
- top ladder early jump
- minimal crank turns
- facing the freaks #2
- mounting the jetbox
- stumble glitch
- instant recovery from door stun

I'm not fully convinced the stumble glitch is absolutely necessary. you can see the fully optimized run reaching the block a bit sooner, even pausing for ~1sec before the blast hits.

(check the video playlist for the full list of Inside skips : https://www.youtube.com/playlist?list=PLpJA1uAgx2cXg4fjHGK9yBQfKfdMWJmUz )

stickyfingers88stickyfingers88 and GameguySDGameguySD like this. 

Forum: Inside

Thread: The Superboost - Double Button Door SKIP

Started by: par_h3lionpar_h3lion

Finally I managed to show that this skip is possible \o/

In the video you can see my Trials and Tribulations to get the Double Button Door SKIP using the SUPERBOOST. I hope the video does justice to the risks involved and how difficult the skip is. Each successful superboost had countless fails and resets, but it was all worth it.

See for yourself at the end of the video \o/

 

Forum: Limbo

Thread: XBox360 - eggs categories - Egg15 optimizations

Started by: par_h3lionpar_h3lion

(these strats apply only for XBox360 version of Limbo)

To get the Egg15 you have to switch the boxes, to get the correct box at the guns ... in these 2 videos you can see how to optimize the box switch - to get faster to the guns

Note 1: check the video descriptions for explanations about the movement and precise steps

Note 2: the gun cycle lasts ~13seconds . therefor reaching it sooner is a big time save

Note 3 : it is possible to reach an earlier gun cycle, using the "gap" strat (above) and getting carried up the slope by the box - thus not needing the second gravity switch, since you can already push the box to the gun ... but it's risky and hard to pull off

 

Forum: Limbo

Thread: XBox360 - 20eggs category - Egg4 Death Warp

Started by: par_h3lionpar_h3lion

(this strat applies only for XBox360 version of Limbo)

Doing a death warp at the Egg4 (XBox360 version) saves 3 seconds compared to the normal route ... you can see a time comparison in this video :

 

Forum: Inside

Thread: Skips / bugs / researchs

Started by: Ya-GGYa-GG

skip idea : the underwater double button door

NOTE: the girl is a bit closer to the button when respawning, but I still got under the door

NOTE: using the super boost can make this skip very much possible
( the super boost : )

 

Forum: Inside

Thread: New Elevator strat - Glitching the Freaks

Started by: par_h3lionpar_h3lion

This is the Yo-Yo Elevator trick applied to the Orb 13 (Office Space)
The video shows a time comparison against the normal Orb route
(saves at least 9 seconds, if done properly)

stickyfingers88stickyfingers88 likes this. 

Forum: Inside

Thread: New Elevator strat - Glitching the Freaks

Started by: par_h3lionpar_h3lion

This is the YoYo Elevator trick - to get the necessary freaks to glitch out.
The video shows a time comparison between the YoYo Elevator Glitch against the normal way (saves at least 3 seconds, if done properly).
Big thanks to Lightdrew, for helping me optimize the movement to get more consistent results.

stickyfingers88stickyfingers88 likes this. 

Forum: Limbo

Thread: Egg 4 - Elevator Optimization

Started by: par_h3lionpar_h3lion

This is the elevator optimization for Egg 4 Urban Exploration.
It saves 2-3 seconds from the usual elevator movement.
Note: it might work with swag elevator as well ...

toothpickwillytoothpickwilly and SamuraiBlueSamuraiBlue like this. 

Forum: Inside

Thread: Skips / bugs / researchs

Started by: Ya-GGYa-GG

this is the trapdoor glitch
it's a bit risky to go for, so be careful 😛
but it can save up to 1 sec \o/

 

Forum: Inside

Thread: Death Warps (mainly for "All Orbs" runs)

Started by: romibiromibi

now you don't have to worry about the "room for reflection" death-warp \o/

 

Forum: Inside

Thread: Skips / bugs / researchs

Started by: Ya-GGYa-GG

hey, thank you UnMind 😛 I edited the description of the video
btw, hope to see you run Inside again \o/ lets get that 1:08:xx

 

Forum: Inside

Thread: Skips / bugs / researchs

Started by: Ya-GGYa-GG

this is at least 1.4 seconds gain \o/ so I hope it's justified posting it 😃

 

Forum: Inside

Thread: Skips / bugs / researchs

Started by: Ya-GGYa-GG

this rope skip has been known for a while ... but I wanted to make a video showing how much it saves (~4sec) compared to the normal/safer way ... also what the dangers are when going for this 1 cycle rope swing (+14sec for missing the rope - or +20sec for missing the last jump) ... so, watch out 😛

 

Forum: Inside

Thread: Skips / bugs / researchs

Started by: Ya-GGYa-GG

here I go again with another 2-3 seconds skip 😛
this time there's absolutely no risk to try it - for anyone
this is the Zombie Line Optimization - which cuts the last cycle considerably
the video shows a comparison between a normal run vs an optimized version

VHILLVHILL likes this. 

Forum: Inside

Thread: Skips / bugs / researchs

Started by: Ya-GGYa-GG

This is the jet box mount optimization. I used 3 different techniques in the video and I showed the time difference between them. There's a clear 1 second gain here (hehehe, I love these small gains)

NOTE: this is not my own find. If someone knows exactly who found this little trick, pls let me know (so I can include the name in the description 😃 )

VHILLVHILL and GameguySDGameguySD like this. 

Forum: Inside

Thread: Skips / bugs / researchs

Started by: Ya-GGYa-GG

This is the turnaround optimization for waistdeep water - there are 2 long sections where (if done properly) this technique can save up to 4 seconds 🙂 good luck

VHILLVHILL likes this. 

Forum: Inside

Thread: Skips / bugs / researchs

Started by: Ya-GGYa-GG

Underwater Turbine 1cycle (after the 2min cut scene)