Forum posts

Forum: Inside

Thread: Watergirl Cutscene Skip - IDEA - by Parhelion

Started by: par_h3lionpar_h3lion

The watergirl cutscene takes 2 minutes . If we can skip it , we might be able to save a lot of time ... In this video you can see some of my attempts to go OoB by using superboosts - to dive deeper and farther right than normally possible . Unfortunately I wasn't able to survive the fall , but who knows what else we can find in this area ... the search continues !!!

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Forum: Inside

Thread: Mine skip is real \o/ "NecroMineSkip" using ghost-grab-glitch - by Parhelion

Started by: par_h3lionpar_h3lion

IMPORTANT NOTE : I didn't have room to explain the last step properly ... the reason you have to switch direction (tap left) before you release the body is because that way you instantly let go of the body, as opposed to just releasing grab, which has a very long animation of the kid laying down the body and then walking off ... so a quick tap in the opposite direction where you pull -then releasing grab- is the fastest way to let go of the body and instantly be free (to fall safely on the other side of the door) ...

 

Forum: Inside

Thread: Mine skip is real \o/ "NecroMineSkip" using ghost-grab-glitch - by Parhelion

Started by: par_h3lionpar_h3lion

now there's a guide for this strat ... sorry it took a while to make, but here it is

https://cdn.discordapp.com/attachments/194785608298790912/686472904434778232/NecroMineSkip_Guide_-_BIG.jpg

you can find this in "Guides" too : https:/​/​www.​speedrun.​com/​inside/​guide/​5yg4s

 

Forum: Inside

Thread: Mine skip is real \o/ "NecroMineSkip" using ghost-grab-glitch - by Parhelion

Started by: par_h3lionpar_h3lion

A while back I posted a video of a potential big skip in the Mine ... by using the dead body and a group of freaks you can do a certain ghost grab and manipulate both the elevator and the dead body simultaneously ... here's the full video :

but recently I tried this idea again , and I was able to survive on the other side of the door ... this video shows how the "NecroMineSkip" works , and the outcome after skipping the door :

this skip saves up to ~3min compared to a normal Mine run (and if it happens to fail, a second try can also save time, about ~1min)

v_input_outputv_input_output and itsme_baruchitsme_baruch like this. 

Forum: Inside

Thread: Glass Skip (gradual pushback) over 1min30sec time save

Started by: par_h3lionpar_h3lion

going straight to the blob saves over 1min30sec \o/ ... this gradual pushback at the glass completely skips the need to go around the big tank where the blob is ... no more 1 cycle lamp , grate clip , crane + ladder , and tank door to deal with \o/

OHMalleyCatOHMalleyCat, CorewinCorewin and 2 others like this. 

Forum: Inside

Thread: No more Safe skip \o/

Started by: par_h3lionpar_h3lion

This is the new Safe & Mind puzzles OoB skip. Using a gradual pushback, we can now bypass the ladder and drop on the train tracks, skipping the entire Safe and Mind Helmet section / puzzles. Here's the video with the new strat and full comparison :

OHMalleyCatOHMalleyCat, ShunShaaShunShaa and 2 others like this. 

Forum: DARQ

Thread: should we have separate main categories (any% and glitchless) ?

Started by: par_h3lionpar_h3lion

since the wall climb is so broken, the puzzles can be completely ignored, so you don't have to play as intended at all ... and it would kinda make sense to have separate main categorie as "any%" (anything is allowed) and "glitchless" (where the goal is to play the game as intended - with stuff like OoB and inventory bugs banned) ... just a thought 🙂

TheEeveeBroTheEeveeBro likes this. 

Forum: DARQ

Thread: [City[ Padlocks and Gate optimization

Started by: par_h3lionpar_h3lion

Here's a fast way to unlock the gate in the City :

for this strat, you need to step on each pressure plate twice without stepping on the next one ... it's a bit tricky, since you have to turn around between pressure plates, but it's not very hard ... and with a bit of practice, you can get a good feel for it

TheEeveeBroTheEeveeBro likes this. 

Forum: Little Nightmares

Thread: Baiting the Janitor air grab (visual cues only) - by Parhelion

Started by: par_h3lionpar_h3lion

Here's a strat I came up with, and I've been using it in my runs for such a long time ... I had to rethink the whole approach, because using audio cues is not reliable, PLUS - allowing the janitor to move slightly right before the air-grab will introduce a few more variables into the mix ... so my solution was to basically move the strat as far left as possible, so that the janitor will always be in the same position when the bait occurs ... and lucky enough, the location where you have to wait is easy to line up (using a specific railroad tie), AND the moment when to react is also very easy to follow (based on the door behind the janitor. start to run and jump right exactly when the door shuts)

https://cdn.discordapp.com/attachments/303670209028423680/563698485371863060/Baiting_the_Janitor_-_visual_cues_only_-_Picture_Guide.jpg

Ceebs5Ceebs5 and TiltustratelTiltustratel like this. 

Forum: Inside

Thread: Dog Manipulation - by Parhelion

Started by: par_h3lionpar_h3lion

This is a consistent method for delaying the dogs , giving you more time to rip the boards off in 1 cycle .

Part 1 : The NEW strat (full segment) ;
Part 2 : Visual cues & Inputs (x0.5 speed) ;
Part 3 : Favourable outcomes (4 cases) ;
Part 4 : Undesirable outcome (slope boost too far) .

https://cdn.discordapp.com/attachments/194785608298790912/556752062927470607/-_GUIDE_-_dog_manipulation_-_BIG.jpg

ZetZet and AlienAlien like this. 

Forum: Inside

Thread: New Elevator strat - Glitching the Freaks

Started by: par_h3lionpar_h3lion

here's a new way of doing the Yo-Yo elevator strat : the "YOLO" version 😐️

 

Forum: Little Nightmares

Thread: The Kitchen [Nomes & Statues] NEW Strat - by Parhelion

Started by: par_h3lionpar_h3lion

This video shows the NEW Route in Kitchen, for the Nomes & Statues category.
part 1 - The NEW route;
part 2 - Comparison : NEW vs. OLD vs. BACKUP.

NOTE 1 : The ideal situation is to NOT get a chef chase at all - this allows you to safely go for the last nome (the hallway is cleared and the bathroom door is open by the time you come back)
NOTE 2 : If you get a chef chase, the backup is to respawn at the checkpoint bellow (after exiting the elevator) - this way the hallway and the door are reset and you can safely go up for the last nome.

 

Forum: Inside

Thread: Clock skip - movement & visual cues ONLY - NO counting - by parhelion

Started by: par_h3lionpar_h3lion

I sometimes find it hard to judge the head+ring visual cue at clock skip ... mostly because that part is a bit dark, plus the screen gets blurry just when the shockwave hits ... so, as alternatives, here are other possible cues that might be easier to read, in case you're having problems with the head+ring 🙂 hope it helps
https://cdn.discordapp.com/attachments/194785608298790912/547444419125837834/DONE_-_Clock_skip_NEW_visual_cues_02.jpg

 

Forum: Inside

Thread: New Miscellaneous Categories: Easter Eggs & All Deaths

Started by: par_h3lionpar_h3lion

we (me and lightdrew) discussed the "filler" entries from the Easter Eggs list 🙂 ... we think they're a bit out of place in this category ... and , although they're interesting actions/animations , we feel they're not quite the same as the other Easter Eggs , so we decided to removed them from the list ... here are the things that got removed:
- (barn) push the chicks right, instead of waiting for them
- (pig) don't get hit by the pig at all
- (search) do a 'defiant' or 'obedient' swag in the lineup
- (puzzles) punch the jetbox when if flies upwards
- (office) do a wall kick when pulling down the water lever

 

Forum: Inside

Thread: New Miscellaneous Categories: Easter Eggs & All Deaths

Started by: par_h3lionpar_h3lion

I'm working on these 2 runs to be added as "miscellaneous" categories : Easter Eggs & All Deaths. Here are the rules for both of these cateories:

All Deaths
1. the run starts when you press any key in the title screen
2. loading any chapter during the run is NOT allowed
3. you must trigger each type of death at least once
- get caught by a guard
- get shot with a dart
- get mauled by a dog
- get pushed off a ledge by a dog
- fall from a great height
- drown
- get hit by the pig
- get a heart attack by falling with the safe
- get zapped by a sentry gun
- get zapped by the sentry camera
- get zapped by a sentry light
- get the submersible depressurized
- get impaled with the spike in mines
- get crushed by the big minecart
- get thrown from a great height by freaks
- get blasted by the shockwave
- get crushed by a big door
- fall on a flying jetbox
- get caught by the watergirl
- get cut in half by a dilating door
- get torn by the "turbine"
- get hit by a falling box
4. the run ends when you kill the CEO

Easter Eggs
1. the run starts when you press any key in the title screen
2. loading any chapter during the run is NOT allowed
3. you must trigger / perform all (known) Easter Eggs:
- (city) fall in the alley where the cat is
- (city) fall inside the shopping cart
- (helmet) get shot by the sentry gun that the scientists drag out
- (searchlights) open the top trapdoor at water puzzle
- (dogs) find the Game Boy
- (sub) break the ladder with the sub
- (sub) find the blob figurine
- (breathe) wait for the scientist to close the door
- (inside) break the ceiling light
- (rampage) break the stairs completely
- (rampage) break top walls of the diorama on both sides
- (rampage) break the light bulb in front of the CEO's office
- (rampage) spare the CEO's life
- (huddle) throw the jetbox back through the hole in the wall
- (huddle) break all the cushion padding inside the water tank
4. the run ends when you break the wooden wall

if anyone (especially mods) has any question (or anything) regarding these categoreis, pls write bellow 🙂 I'll try to add these categories on the leaderboard asap ...

 

Forum: Limbo

Thread: NEW Multiswitch STRAT in Big Room - 10sec time save - Segmented proof - by Parhelion

Started by: par_h3lionpar_h3lion

That 5sec pause was to prove it's possible to save a piston cycle on PS4 (mirrored piston cycle) - as you can see in the second link I posted... Since that was a pretty good run from guns to ladder, I decided to use that one as reference, instead of grinding the whole 3min segment just to show an uninterrupted run... Getting perfect outcomes on every tech from guns to piston is pretty demanding, including the new multiswitch which is very tricky, so it would have taken me a lot longer to prove the new time save... It's much easier to grind just the multiswitch strat, and rely on a previous run, to quickly prove the point ... and the uninterrupted full segment can come later...

 

Forum: Limbo

Thread: NEW Multiswitch STRAT in Big Room - 10sec time save - Segmented proof - by Parhelion

Started by: par_h3lionpar_h3lion

This is the NEW Multiswitch STRAT in Big Room
It can save a full piston cycle for any platform (roughly 10 seconds time save).

This proof is comprised of a segmented run, using my best attempt from "guns" checkpoint up until the ladder climb in Big Room. Here's the link of the full segment used in the proof above:

SiamakSiamak likes this.