Forum: Little Nightmares II Thread: Fuse Glitch > NO quit-to-desktop needed < by parhelion Started by: par_h3lionpar_h3lion |
this video shows that you don't need to exit the game in order to get the Fuse Glitch in Hospital ... by not accessing the Main Menu beforehand, and going on a slightly different route than the quitting method |
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Forum: Inside Thread: Watergirl Cutscene Skip - IDEA - by Parhelion Started by: par_h3lionpar_h3lion |
The watergirl cutscene takes 2 minutes . If we can skip it , we might be able to save a lot of time ... In this video you can see some of my attempts to go OoB by using superboosts - to dive deeper and farther right than normally possible . Unfortunately I wasn't able to survive the fall , but who knows what else we can find in this area ... the search continues !!! |
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Forum: Inside Thread: Elevator skip - optimization - INSTA Lever Started by: par_h3lionpar_h3lion |
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Forum: Inside Thread: Mine skip is real \o/ "NecroMineSkip" using ghost-grab-glitch - by Parhelion Started by: par_h3lionpar_h3lion |
IMPORTANT NOTE : I didn't have room to explain the last step properly ... the reason you have to switch direction (tap left) before you release the body is because that way you instantly let go of the body, as opposed to just releasing grab, which has a very long animation of the kid laying down the body and then walking off ... so a quick tap in the opposite direction where you pull -then releasing grab- is the fastest way to let go of the body and instantly be free (to fall safely on the other side of the door) ... |
Forum: Inside Thread: Mine skip is real \o/ "NecroMineSkip" using ghost-grab-glitch - by Parhelion Started by: par_h3lionpar_h3lion |
now there's a guide for this strat ... sorry it took a while to make, but here it is you can find this in "Guides" too : https://www.speedrun.com/inside/guide/5yg4s |
Forum: Inside Thread: Mine skip is real \o/ "NecroMineSkip" using ghost-grab-glitch - by Parhelion Started by: par_h3lionpar_h3lion |
A while back I posted a video of a potential big skip in the Mine ... by using the dead body and a group of freaks you can do a certain ghost grab and manipulate both the elevator and the dead body simultaneously ... here's the full video : but recently I tried this idea again , and I was able to survive on the other side of the door ... this video shows how the "NecroMineSkip" works , and the outcome after skipping the door : this skip saves up to ~3min compared to a normal Mine run (and if it happens to fail, a second try can also save time, about ~1min) |
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Forum: Limbo Thread: CrowBox Luge - different strats (with comparison) 4sec potential time save - by Parhelion Started by: par_h3lionpar_h3lion |
finally successful... |
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Forum: Inside Thread: Glass Skip (gradual pushback) over 1min30sec time save Started by: par_h3lionpar_h3lion |
going straight to the blob saves over 1min30sec \o/ ... this gradual pushback at the glass completely skips the need to go around the big tank where the blob is ... no more 1 cycle lamp , grate clip , crane + ladder , and tank door to deal with \o/ |
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Forum: Inside Thread: No more Safe skip \o/ Started by: par_h3lionpar_h3lion |
This is the new Safe & Mind puzzles OoB skip. Using a gradual pushback, we can now bypass the ladder and drop on the train tracks, skipping the entire Safe and Mind Helmet section / puzzles. Here's the video with the new strat and full comparison : |
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Forum: DARQ Thread: should we have separate main categories (any% and glitchless) ? Started by: par_h3lionpar_h3lion |
since the wall climb is so broken, the puzzles can be completely ignored, so you don't have to play as intended at all ... and it would kinda make sense to have separate main categorie as "any%" (anything is allowed) and "glitchless" (where the goal is to play the game as intended - with stuff like OoB and inventory bugs banned) ... just a thought |
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Forum: DARQ Thread: [City[ Padlocks and Gate optimization Started by: par_h3lionpar_h3lion |
Here's a fast way to unlock the gate in the City : for this strat, you need to step on each pressure plate twice without stepping on the next one ... it's a bit tricky, since you have to turn around between pressure plates, but it's not very hard ... and with a bit of practice, you can get a good feel for it |
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Forum: Little Nightmares Thread: DLC1 The Depths - NO Cage Route (1 eye cycle skip) - by Parhelion Started by: par_h3lionpar_h3lion |
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Forum: Little Nightmares Thread: Baiting the Janitor air grab (visual cues only) - by Parhelion Started by: par_h3lionpar_h3lion (edited: ) |
Here's a strat I came up with, and I've been using it in my runs for such a long time ... I had to rethink the whole approach, because using audio cues is not reliable, PLUS - allowing the janitor to move slightly right before the air-grab will introduce a few more variables into the mix ... so my solution was to basically move the strat as far left as possible, so that the janitor will always be in the same position when the bait occurs ... and lucky enough, the location where you have to wait is easy to line up (using a specific railroad tie), AND the moment when to react is also very easy to follow (based on the door behind the janitor. start to run and jump right exactly when the door shuts) |
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Forum: Inside Thread: Dog Manipulation - by Parhelion Started by: par_h3lionpar_h3lion |
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Forum: Inside Thread: New Elevator strat - Glitching the Freaks Started by: par_h3lionpar_h3lion |
here's a new way of doing the Yo-Yo elevator strat : the "YOLO" version 😐️ |
Forum: Little Nightmares Thread: The Kitchen [Nomes & Statues] NEW Strat - by Parhelion Started by: par_h3lionpar_h3lion (edited: ) |
This video shows the NEW Route in Kitchen, for the Nomes & Statues category. NOTE 1 : The ideal situation is to NOT get a chef chase at all - this allows you to safely go for the last nome (the hallway is cleared and the bathroom door is open by the time you come back) |
Forum: Inside Thread: Clock skip - movement & visual cues ONLY - NO counting - by parhelion Started by: par_h3lionpar_h3lion |
I sometimes find it hard to judge the head+ring visual cue at clock skip ... mostly because that part is a bit dark, plus the screen gets blurry just when the shockwave hits ... so, as alternatives, here are other possible cues that might be easier to read, in case you're having problems with the head+ring 🙂 hope it helps |
Forum: Inside Thread: New Miscellaneous Categories: Easter Eggs & All Deaths Started by: par_h3lionpar_h3lion |
we (me and lightdrew) discussed the "filler" entries from the Easter Eggs list 🙂 ... we think they're a bit out of place in this category ... and , although they're interesting actions/animations , we feel they're not quite the same as the other Easter Eggs , so we decided to removed them from the list ... here are the things that got removed: |
Forum: Inside Thread: New Miscellaneous Categories: Easter Eggs & All Deaths Started by: par_h3lionpar_h3lion (edited: ) |
I'm working on these 2 runs to be added as "miscellaneous" categories : Easter Eggs & All Deaths. Here are the rules for both of these cateories: All Deaths Easter Eggs if anyone (especially mods) has any question (or anything) regarding these categoreis, pls write bellow 🙂 I'll try to add these categories on the leaderboard asap ... |
Forum: Limbo Thread: NEW Multiswitch STRAT in Big Room - 10sec time save - Segmented proof - by Parhelion Started by: par_h3lionpar_h3lion (edited: ) |
That 5sec pause was to prove it's possible to save a piston cycle on PS4 (mirrored piston cycle) - as you can see in the second link I posted... Since that was a pretty good run from guns to ladder, I decided to use that one as reference, instead of grinding the whole 3min segment just to show an uninterrupted run... Getting perfect outcomes on every tech from guns to piston is pretty demanding, including the new multiswitch which is very tricky, so it would have taken me a lot longer to prove the new time save... It's much easier to grind just the multiswitch strat, and rely on a previous run, to quickly prove the point ... and the uninterrupted full segment can come later... |