Changing the categories in this board?
2 years ago
Madrid, Spain

I was checking out the game and I saw that the categories fit the first level but not the rest.

Each level has 10 challenges which usually follow a pattern.1-5 are highscore, 9 is all letters, 10 is secret and 6-8 are random stuff.

##The problem: The problem is that the highscore requirements arent always the same so in stage 1, goal 5 is 175 cars and in stage 3 its 300 cars, making the current highscore categories arbitrary for other levels. Also, since challenges 6-8 are random you cant force the same categories as, for example, level 3 doesnt have cones and in other levels challenge 6 might be 10 cones instead of 5.

#Solutions:

You can keep the stages and levels and use categories for each goal, naming them “Goal 1”, “Goal 2” etc so they are universal or even “Goal 1 (highscore)” “Goal 2 (Highscore)” “Goal 10 (secret)” adding something to give hints about the goals that have a pattern. If you wanted to go further (it would take long and idk if its possible but it would help a lot verifying) you could create a variable for each goal of each level with only 1 subcategory which had the requirement of the goal. For example: (In goal 1 level 1 youd name the only subcategory “25 cones”, then in goal 5 level 3 it would be “300 cones” etc.) This last thing would be helpful as you wouldnt have to check if the person submitted to the right goal by looking at a list since you would see the sub category. Its also helpful to avoid making mistakes when you submit.

You could make the levels full game categories, make a variable with 10 subcategories for each stage and name each subcategory however you want. This would be slower to get through than the ILs since you cant see every goal at the same time but Im 100% sure that its possible.

#2 more categories:

I guess it could stay since its beginner friendly and all of the stages have letters

You can make a category for achieving every goal in a specific stage, though in some stages like stage 1 you might have to exit and reenter the stage and the mod would have to track all of the goals when they are verifying which would be boring.

In challenge 7 or 8 of stage 1 you have to hit 100 cones, and leaving and reentering the level is needed, which means that either the mod would have to count every cone or you could add extra rules to force players to hit every cone each time they enter the level which makes verifying easier

In one of the supermarket goals you have to make 100 karts go through the register, the problem is that the goal ends when 100 have gone through and you cant tell when its over unless the registers are on the screen. You can make it mandatory to have the registers on the screen when the goal is completed or directly N/A that goal

The problematic goals could make it hard or impossible to verify an “All goals” run, you can allow runners to skip those missions for all goals if thats the best option.

#My dms are open in sr.c and discord to discuss this further. Sorry for the wall of text and thanks for your attention.

Edited by the author 2 years ago
Act_ and Naegi like this