Tarot Card Verification
4 years ago

How to verify a run to see if it has used Tarot Cards for cheating purposes.

[section=Gold Tarot Cards]

  • These cards are displayed when activated, doesn't require advanced analysis and can be spotted easily, if the client has been modified in any way, the runner will be disqualified and permanently banned due to potential fraud in past runs and also future runs (If it is by accident, it might or might not be disputed).

[section=Silver Tarot Cards] [big]• Soul Keeper[/big] - This card is obsolete in Trauma, souls usually stay for 10 seconds, but with Soul Keeper their period is prolonged to 15 seconds. [big]• Blessing[/big] - Pretty obvious, if you start the level with 150 health, you automatically used this tarot card. [big]• Replenish[/big] - If the ammo boxes offer double the ammo in the respective difficulty, then this card is used. See list below [big]• Dark Soul[/big] - This card is obsolete in Trauma, you will morph into demon at 50 collected souls, if the player temporarily turns into a demon at 48 souls then this card is used. [big]• Soul Catcher[/big] - This card is obsolete in Trauma, easy to spot due to the large amounts of souls, if a soul is attracted to the player, then this card is used. [big]• Greed[/big] - This card is crucial to 100%, if the amount of usual coins is double, then this card is used, there is also a bug that adds the bonus coins from jewelry dropped from monsters. [big]• Vitality[/big] - If the amount of health isn't capped at 100, but increases when collecting yellow souls up to 150, then this card is used. [big]• Last Breath[/big] - When the player dies, it will be revived and start with 33 hp, easy to spot because of the sound it makes. [big]• Soul Redeemer[/big] - This card is obsolete in Trauma, easy to spot, when collecting souls, the health recovered is doubled. [big]• Health Regeneration[/big] - If the player starts regenerating health 10 seconds after taking damage, then this card is used. [big]• Fear[/big] - If the boss starts with less than full health then this card is used, regarding other enemies it is very difficult to spot. [big]• 666 Ammo[/big] - Easy to spot, when starting the level if the player has 666 ammo for every gun, then this card is used. [big]• Armor Regeneration[/big] - If the player starts regenerating armor 10 seconds after taking damage, then this card is used. [big]• Health Stealer[/big] - Health increases when damaging enemies.

[section=Obsolete Cards]

  • The following cards don't require verification: [big]Divine Intervention[/big], [big]Forgiveness[/big], [big]Mercy[/big]

[section=Replenish Ammo] [big]Daydream[/big] • Shotgun Shells : 24 / 48 • Shotgun Ice Bullets : 20 / 40 • Stakegun Stakes : 20 / 40 • Ammo Grenade : 10 / 20 • Ammo Grenade (Big) : 16 / 32 • Minigun Bullets : 100 / 200 • Shurikens : 100 / 200 • Electricity : 50 / 100 • Rifle Bullets : 100 / 200 • Rifle Flame : 24 / 48 • Bolts : 60 / 120 • Heater Bombs : 100 / 200

• Megapack

  • Shotgun Shells : 20 / 40
  • Shotgun Ice Bullets : 8 / 16
  • Stakegun Stakes : 16 / 32
  • Ammo Grenade : 8 / 16
  • Minigun Bullets : 90 / 180
  • Shurikens : 40 / 80
  • Electricity : 40 / 80
  • Rifle Bullets : 60 / 120
  • Rifle Flame : 16 / 32
  • Bolts : 30 / 60
  • Heater Bombs : 32 / 64

[big]Insomnia[/big] • Shotgun Shells : 18 / 36 • Shotgun Ice Bullets : 15 / 30 • Stakegun Stakes : 15 / 30 • Ammo Grenade : 7.5 / 15 • Ammo Grenade (Big) : 12 / 24 • Minigun Bullets : 75 / 150 • Shurikens : 75 / 150 • Electricity : 37.5 / 75 • Rifle Bullets : 75 / 150 • Rifle Flame : 18 / 36 • Bolts : 45 / 90 • Heater Bombs : 75 / 150

• Megapack

  • Shotgun Shells : 15 / 30
  • Shotgun Ice Bullets : 6 / 12
  • Stakegun Stakes : 12 / 24
  • Ammo Grenade : 6 / 12
  • Minigun Bullets : 67.5 / 135
  • Shurikens : 30 / 60
  • Electricity : 30 / 60
  • Rifle Bullets : 45 / 90
  • Rifle Flame : 12 / 24
  • Bolts : 22.5 / 45
  • Heater Bombs : 24 / 48

[big]Nightmare & Trauma[/big] • Shotgun Shells : 12 / 24 • Shotgun Ice Bullets : 10 / 20 • Stakegun Stakes : 10 / 20 • Ammo Grenade : 5 / 10 • Ammo Grenade (Big) : 8 / 16 • Minigun Bullets : 50 / 100 • Shurikens : 50 / 100 • Electricity : 25 / 50 • Rifle Bullets : 50 / 100 • Rifle Flame : 12 / 24 • Bolts : 30 / 60 • Heater Bombs : 50 / 100

• Megapack

  • Shotgun Shells : 10 / 20
  • Shotgun Ice Bullets : 4 / 8
  • Stakegun Stakes : 8 / 16
  • Ammo Grenade : 4 / 8
  • Minigun Bullets : 45 / 90
  • Shurikens : 20 / 40
  • Electricity : 20 / 40
  • Rifle Bullets : 30 / 60
  • Rifle Flame : 8 / 16
  • Bolts : 15 / 30
  • Heater Bombs : 16 / 32
Edited by the author 4 years ago
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