Starting out in Tutorial%
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Starting out in Tutorial%
Updated 4 years ago by Askover

I recommend just trying to go fast with basic mechanics before learning more advanced technique. Start getting fluid movement before getting into frame 1 momentum glitch (I'm gonna shorten this to F1M for convenience.) Fluid movement it this game allows for the highest possible momentum and accuracy. This can be taken into account for other categories. Once you establish fluid movement, F1M can start to make an effect. This trick allows for times saves in levels 1, 2, 3, 4, 5 (more detail later in the guide), 6, 9, 10, and 11. To start learning F1M, you must take notice of how you start a level. Always without fail, the level starts with you pounding. This pound acts like any other pound, which makes this trick beneficial. The frame you touch the ground, you want to execute a slide and a jump almost immediately after. The timing is fast, but going to fast will cause you to jump-dive (Not reset worthy while starting out, considering you get similar height and crossing most gaps you would use F1M). You want to be relaxed while preforming the trick so you don't rush it. This trick can also be preformed with a regular pound. Level 5 is a really good place to practice F1M, as to complete it optimally, you need to preform one to start, and one after the pound panel. This level also can show the difference between using and not using this tech. Momentum is key in this game, and this is the best currently know way to receive it it through this tech. Lastly, run IL's. This is generally a good strategy for speed-running any game, but the precision needed for this game brings records down to the second. Practicing single levels can help develop muscle memory between your hands and the techs and routes you're taking. Thanks for reading and good luck to all OvO speedrunners! -Askover

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